hedgewars/uGearsHandlers.pas
author Wuzzy <almikes@aol.com>
Mon, 02 Oct 2017 15:43:45 +0200
changeset 12630 11f5fe0407e5
parent 11046 47a8c19ecb60
child 13607 212036414957
permissions -rw-r--r--
Use generic team names for non-themed random teams; add a bunch of more random team names First team name list in types.ini are considered to be generic. If the random team generator decides to use hats not taken from types.ini, it only uses a generic team name, not one of the other themed team names.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uGearsHandlers;
interface

uses uTypes;

function cakeStep(Gear: PGear): boolean;

implementation

uses SDLh, uFloat, uCollisions;



const dirs: array[0..3] of TPoint = ((x: 0;  y: -1),
                                     (x: 1;  y:  0),
                                     (x: 0;  y:  1),
                                     (x: -1; y:  0));

procedure PrevAngle(Gear: PGear; dA: LongInt); inline;
begin
    inc(Gear^.WDTimer);
    Gear^.Angle := (LongInt(Gear^.Angle) - dA) and 3
end;

procedure NextAngle(Gear: PGear; dA: LongInt); inline;
begin
    inc(Gear^.WDTimer);
    Gear^.Angle := (LongInt(Gear^.Angle) + dA) and 3
end;

function cakeStep(Gear: PGear): boolean;
var
    xx, yy, xxn, yyn: LongInt;
    dA: LongInt;
begin
    dA := hwSign(Gear^.dX);
    xx := dirs[Gear^.Angle].x;
    yy := dirs[Gear^.Angle].y;
    xxn := dirs[(LongInt(Gear^.Angle) + dA) and 3].x;
    yyn := dirs[(LongInt(Gear^.Angle) + dA) and 3].y;

    if (xx = 0) then
        if TestCollisionYwithGear(Gear, yy) <> 0 then
            PrevAngle(Gear, dA)
        else
            begin
            Gear^.Tag := 0;

            if TestCollisionXwithGear(Gear, xxn) <> 0 then
                Gear^.WDTimer:= 0;

            Gear^.Y := Gear^.Y + int2hwFloat(yy);
            if TestCollisionXwithGear(Gear, xxn) = 0 then
                begin
                Gear^.X := Gear^.X + int2hwFloat(xxn);
                NextAngle(Gear, dA)
                end
            end;

    if (yy = 0) then
        if TestCollisionXwithGear(Gear, xx) <> 0 then
            PrevAngle(Gear, dA)
        else
            begin
            Gear^.Tag := 0;

            if TestCollisionYwithGear(Gear, yyn) <> 0 then
                Gear^.WDTimer:= 0;

            Gear^.X := Gear^.X + int2hwFloat(xx);
            if TestCollisionYwithGear(Gear, yyn) = 0 then
                begin
                Gear^.Y := Gear^.Y + int2hwFloat(yyn);
                NextAngle(Gear, dA)
                end
            end;

    cakeStep:= Gear^.WDTimer < 4
end;

end.