Engine:
+ Split PlaySound into PlaySound and LoopSound
+ Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter
+ LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later)
+ StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped
+ SoundChannel attribute for Gears to be used when looping sounds
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef SDLS_H
#define SDLS_H
#include <QStringList>
#include "SDL_mixer.h"
class SDLInteraction : public QObject
{
Q_OBJECT
private:
Mix_Music *music;
int musicInitialized;
public:
SDLInteraction();
~SDLInteraction();
QStringList getResolutions() const;
void addGameControllerKeys() const;
void StartMusic();
void StopMusic();
void SDLMusicInit();
};
#endif