QTfrontend/binds.h
author smxx
Thu, 04 Feb 2010 14:48:49 +0000
changeset 2745 11fce231f24a
parent 2428 6800f8aa0184
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Engine: + Split PlaySound into PlaySound and LoopSound + Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter + LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later) + StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped + SoundChannel attribute for Gears to be used when looping sounds

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef BINDS_H
#define BINDS_H

#include <QString>

#ifdef _WIN32
#define BINDS_NUMBER 42
#else
#define BINDS_NUMBER 43
#endif

struct BindAction
{
	QString action;
	QString strbind;
	const char * name;
	const char * category;
	const char * description;
};

extern const BindAction cbinds[BINDS_NUMBER];

#endif // BINDS_H