Engine:
+ Split PlaySound into PlaySound and LoopSound
+ Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter
+ LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later)
+ StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped
+ SoundChannel attribute for Gears to be used when looping sounds
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _NET_UDPWIDGET_INCLUDED
#define _NET_UDPWIDGET_INCLUDED
#include "netserverslist.h"
class QUdpSocket;
class HWNetUdpModel : public HWNetServersModel
{
Q_OBJECT
public:
HWNetUdpModel(QObject *parent = 0);
QVariant data(const QModelIndex &index, int role) const;
public slots:
void updateList();
private slots:
void onClientRead();
private:
QUdpSocket* pUdpSocket;
};
#endif // _NET_UDPWIDGET_INCLUDED