Engine:
+ Split PlaySound into PlaySound and LoopSound
+ Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter
+ LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later)
+ StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped
+ SoundChannel attribute for Gears to be used when looping sounds
//
// SchemeEditViewController.h
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SchemeEditViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> {
UITableViewCell *cell0;
UITableView *table;
}
@property (nonatomic, retain) IBOutlet UITableViewCell *cell0;
@property (nonatomic, retain) IBOutlet UITableView *table;
@end