hedgewars/SDLMain.h
author smxx
Thu, 04 Feb 2010 14:48:49 +0000
changeset 2745 11fce231f24a
parent 2565 54296af65fe9
permissions -rw-r--r--
Engine: + Split PlaySound into PlaySound and LoopSound + Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter + LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later) + StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped + SoundChannel attribute for Gears to be used when looping sounds

/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
       Non-NIB-Code & other changes: Max Horn <max@quendi.de>

    Feel free to customize this file to suit your needs
*/

#ifndef _SDLMain_h_
#define _SDLMain_h_

#import <Cocoa/Cocoa.h>

@interface SDLMain : NSObject
@end

#endif /* _SDLMain_h_ */