engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 03/10/2010.
*/
#import "AmmoMenuViewController.h"
#import <QuartzCore/QuartzCore.h>
#define BTNS_PER_ROW 9
#define DEFAULT_DESCRIPTION IS_IPAD() ? \
NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nYou can move this window anywhere on the screen.",@"") : \
NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nTap anywhere to dismiss.",@"")
@implementation AmmoMenuViewController
@synthesize imagesArray, buttonsArray, nameLabel, extraLabel, captionLabel, isVisible;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark view handling
-(void) viewDidLoad {
self.view.frame = CGRectMake(0, 0, 480, 320);
self.view.backgroundColor = [UIColor blackColor];
self.view.layer.borderColor = [[UIColor whiteColor] CGColor];
self.view.layer.borderWidth = 1.3f;
[self.view.layer setCornerRadius:10];
[self.view.layer setMasksToBounds:YES];
self.view.autoresizingMask = UIViewAutoresizingNone;
placingPoint = CGPointMake(-1, -1);
self.isVisible = NO;
delay = (uint8_t *)calloc(HW_getNumberOfWeapons(), sizeof(uint8_t));
HW_getAmmoDelays(delay);
shouldUpdateImage = (BOOL *)calloc(HW_getNumberOfWeapons(), sizeof(BOOL));
[super viewDidLoad];
}
-(void) viewWillAppear:(BOOL)animated {
[self updateAmmoVisuals];
[super viewWillAppear:animated];
}
-(void) appearInView:(UIView *)container {
[self viewWillAppear:YES];
[container addSubview:self.view];
if (placingPoint.x == -1 || placingPoint.y == -1)
placingPoint = container.center;
self.view.center = placingPoint;
self.isVisible = YES;
if (IS_IPAD() == NO)
HW_pause();
}
-(void) disappear {
if (self.isVisible)
[self.view removeFromSuperview];
self.isVisible = NO;
placingPoint = self.view.center;
if (IS_IPAD() == NO)
HW_pauseToggle();
}
#pragma mark -
#pragma mark drawing
-(void) loadLabels {
int x = 12;
int y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*44 + 18;
UILabel *name = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 200, 20)];
name.backgroundColor = [UIColor clearColor];
name.textColor = [UIColor darkYellowColor];
name.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
self.nameLabel = name;
[self.view addSubview:self.nameLabel];
[name release];
UILabel *caption = [[UILabel alloc] initWithFrame:CGRectMake(x+200, y, 220, 20)];
caption.backgroundColor = [UIColor clearColor];
caption.textColor = [UIColor whiteColor];
caption.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize]];
caption.adjustsFontSizeToFitWidth = YES;
caption.minimumFontSize = 8;
self.captionLabel = caption;
[self.view addSubview:self.captionLabel];
[caption release];
UILabel *description = [[UILabel alloc] initWithFrame:CGRectMake(x+2, self.view.frame.size.height-50, 415, 53)];
description.backgroundColor = [UIColor clearColor];
description.textColor = [UIColor whiteColor];
description.text = DEFAULT_DESCRIPTION;
description.font = [UIFont italicSystemFontOfSize:[UIFont systemFontSize]];
description.adjustsFontSizeToFitWidth = YES;
description.minimumFontSize = 8;
description.numberOfLines = 0;
self.extraLabel = description;
[self.view addSubview:self.extraLabel];
[description release];
}
-(void) loadAmmoStuff:(id) object {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
UIImage *ammoStoreImage = [[UIImage alloc] initWithContentsOfFile:str];
CGFloat theScale = [[UIScreen mainScreen] safeScale];
NSMutableArray *imgs = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
int i, j, e;
for (i = 0, j = 0, e = 0; i < HW_getNumberOfWeapons(); i++) {
int x, y;
float w, radius;
// move utilities aside and make 'em rounded
if (HW_isWeaponAnEffect(i)) {
x = 432;
y = 20 + 48*e++;
w = 1.5;
radius = 22;
} else {
x = 10+(j%BTNS_PER_ROW)*44;
y = 10+(j/BTNS_PER_ROW)*44;
if (j / BTNS_PER_ROW % 2 != 0)
x += 20;
w = 1;
radius = 6;
j++;
}
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(x, y, 40, 40);
button.tag = i;
button.layer.borderColor = [[UIColor lightYellowColor] CGColor];
button.layer.borderWidth = w;
[button.layer setCornerRadius:radius];
[button.layer setMasksToBounds:YES];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchDown];
[button addTarget:self action:@selector(buttonReleased:) forControlEvents:UIControlEventTouchUpInside];
[button addTarget:self action:@selector(buttonCancelled:) forControlEvents:UIControlEventTouchUpOutside|UIControlEventTouchCancel];
[button setTitleColor:[UIColor lightYellowColor] forState:UIControlStateNormal];
button.titleLabel.backgroundColor = [UIColor blackColor];
button.titleLabel.font = [UIFont boldSystemFontOfSize:[UIFont smallSystemFontSize]];
[button.titleLabel.layer setCornerRadius:3];
[button.titleLabel.layer setMasksToBounds:YES];
button.titleLabel.layer.borderColor = [[UIColor whiteColor] CGColor];
button.titleLabel.layer.borderWidth = 1;
[self.view addSubview:button];
[array addObject:button];
int size = 32 * theScale;
int x_src = ((i*size)/(int)(ammoStoreImage.size.height * theScale))*size;
int y_src = (i*size)%(int)(ammoStoreImage.size.height * theScale);
UIImage *img = [ammoStoreImage cutAt:CGRectMake(x_src, y_src, size, size)];
[imgs addObject:img];
}
[self performSelectorOnMainThread:@selector(setButtonsArray:) withObject:array waitUntilDone:NO];
[array release];
[self performSelectorOnMainThread:@selector(setImagesArray:) withObject:imgs waitUntilDone:NO];
[imgs release];
[ammoStoreImage release];
[self performSelectorOnMainThread:@selector(loadLabels) withObject:nil waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(updateAmmoVisuals) withObject:nil waitUntilDone:YES];
UIActivityIndicatorView *spinner = (UIActivityIndicatorView *)object;
[spinner stopAnimating];
[pool drain];
}
-(void) updateAmmoVisuals {
if (self.buttonsArray == nil || self.imagesArray == nil) {
UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
spinner.hidesWhenStopped = YES;
spinner.center = self.view.center;
[spinner startAnimating];
[self.view addSubview:spinner];
[NSThread detachNewThreadSelector:@selector(loadAmmoStuff:) toTarget:self withObject:spinner];
[spinner release];
return;
}
int *loadout = (int *)calloc(HW_getNumberOfWeapons(), sizeof(int));
int res = HW_getAmmoCounts(loadout);
int turns = HW_getTurnsForCurrentTeam();
if (res == 0) {
self.view.userInteractionEnabled = YES;
for (int i = 0; i < HW_getNumberOfWeapons(); i++) {
UIButton *button = [self.buttonsArray objectAtIndex:i];
if (loadout[i] > 0) {
if (delay[i]-turns >= 0) {
button.layer.borderColor = [[UIColor lightGrayColor] CGColor];
[button setTitle:[NSString stringWithFormat:@" %d ",delay[i]-turns+1] forState:UIControlStateNormal];
if (button.currentBackgroundImage == nil || shouldUpdateImage[i] == NO) {
UIImage *img = [self.imagesArray objectAtIndex:i];
[button setBackgroundImage:[img convertToGrayScale] forState:UIControlStateNormal];
shouldUpdateImage[i] = YES;
}
} else {
button.layer.borderColor = [[UIColor lightYellowColor] CGColor];
[button setTitle:nil forState:UIControlStateNormal];
if (button.currentBackgroundImage == nil || shouldUpdateImage[i] == YES) {
UIImage *img = [self.imagesArray objectAtIndex:i];
[button setBackgroundImage:img forState:UIControlStateNormal];
shouldUpdateImage[i] = NO;
}
}
button.enabled = YES;
} else {
if (button.enabled == YES)
[button setBackgroundImage:nil forState:UIControlStateNormal];
button.layer.borderColor = [[UIColor darkGrayColor] CGColor];
button.enabled = NO;
shouldUpdateImage[i] = NO;
}
}
} else {
self.view.userInteractionEnabled = NO;
}
free(loadout);
loadout = NULL;
}
#pragma mark -
#pragma mark user interaction
-(void) buttonPressed:(id) sender {
UIButton *theButton = (UIButton *)sender;
if (self.nameLabel == nil || self.extraLabel == nil)
[self loadLabels];
self.nameLabel.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(theButton.tag)];
// description contains a lot of unnecessary stuff, we clean it by removing .|, !| and ?|
NSString *description = [NSString stringWithUTF8String:HW_getWeaponDescriptionByIndex(theButton.tag)];
NSArray *elements = [description componentsSeparatedByString:@".|"];
NSArray *purgedElements = [[elements objectAtIndex:0] componentsSeparatedByString:@"!|"];
NSArray *morePurgedElements = [[purgedElements objectAtIndex:0] componentsSeparatedByString:@"?|"];
self.extraLabel.text = [[[morePurgedElements objectAtIndex:0] stringByReplacingOccurrencesOfString:@"|" withString:@" "] stringByAppendingString:@"."];
if (theButton.currentTitle != nil)
self.captionLabel.text = NSLocalizedString(@"This weapon is locked",@"");
else
self.captionLabel.text = [NSString stringWithUTF8String:HW_getWeaponCaptionByIndex(theButton.tag)];
self.nameLabel.backgroundColor = [UIColor blackColor];
self.captionLabel.backgroundColor = [UIColor blackColor];
self.extraLabel.backgroundColor = [UIColor blackColor];
int y, x = 8;
// display labels on top for lower buttons
if (theButton.tag > 41)
y = 5;
else
y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*40;
self.nameLabel.frame = CGRectMake(x, y, 200, 20);
self.captionLabel.frame = CGRectMake(x+200, y, 220, 20);
self.extraLabel.frame = CGRectMake(x+2, y+20, 415, 53);
}
-(void) buttonCancelled:(id) sender {
self.nameLabel.text = nil;
self.extraLabel.text = nil;
self.captionLabel.text = nil;
self.extraLabel.backgroundColor = [UIColor clearColor];
self.captionLabel.backgroundColor = [UIColor clearColor];
self.nameLabel.backgroundColor = [UIColor clearColor];
}
-(void) buttonReleased:(id) sender {
UIButton *theButton = (UIButton *)sender;
if (self.nameLabel == nil || self.extraLabel == nil)
[self loadLabels];
if (theButton.currentTitle == nil) {
HW_setWeapon(theButton.tag);
[AudioManagerController playClickSound];
if (IS_DUALHEAD() == NO)
[self disappear];
}
[self buttonCancelled:sender];
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSSet *allTouches = [event allTouches];
if (IS_IPAD() && [touches count] == 1) {
self.view.layer.borderWidth = 3.5;
currentPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
}
if (IS_IPAD() == NO)
[self disappear];
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
self.view.layer.borderWidth = 1.3;
}
// better window dragging implementation by
// http://iphonedevelopertips.com/graphics/drag-an-image-within-the-bounds-of-superview.html
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
if (IS_IPAD() && [touches count] == 1) {
// Get active location upon move
CGPoint activePoint = [[touches anyObject] locationInView:self.view];
// Determine new point based on where the touch is now located
CGPoint newPoint = CGPointMake(self.view.center.x + (activePoint.x - currentPoint.x),
self.view.center.y + (activePoint.y - currentPoint.y));
// Make sure we stay within the bounds of the parent view
float midPointX = CGRectGetMidX(self.view.bounds);
if (newPoint.x > self.view.superview.bounds.size.width - midPointX)
newPoint.x = self.view.superview.bounds.size.width - midPointX;
else if (newPoint.x < midPointX)
newPoint.x = midPointX;
float midPointY = CGRectGetMidY(self.view.bounds);
if (newPoint.y > self.view.superview.bounds.size.height - midPointY)
newPoint.y = self.view.superview.bounds.size.height - midPointY;
else if (newPoint.y < midPointY)
newPoint.y = midPointY;
self.view.center = newPoint;
}
}
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[self touchesEnded:touches withEvent:event];
}
#pragma mark -
#pragma mark memory
-(void) didReceiveMemoryWarning {
self.imagesArray = nil;
if (self.isVisible == NO)
self.buttonsArray = nil;
self.nameLabel = nil;
self.extraLabel = nil;
self.captionLabel = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.imagesArray = nil;
self.buttonsArray = nil;
self.nameLabel = nil;
self.extraLabel = nil;
self.captionLabel = nil;
free(delay);
delay = NULL;
free(shouldUpdateImage);
shouldUpdateImage = NULL;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(nameLabel);
releaseAndNil(extraLabel);
releaseAndNil(captionLabel);
releaseAndNil(imagesArray);
releaseAndNil(buttonsArray);
[super dealloc];
}
@end