engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 10/01/2010.
*/
#import <Foundation/Foundation.h>
#import "SDL_net.h"
@protocol EngineProtocolDelegate <NSObject>
-(void) gameHasEndedWithStats:(NSArray *)stats;
@end
@interface EngineProtocolNetwork : NSObject {
id<EngineProtocolDelegate> delegate;
NSOutputStream *stream;
TCPsocket csd; // Client socket descriptor
}
@property (nonatomic,assign) id<EngineProtocolDelegate> delegate;
@property (nonatomic,retain) NSOutputStream *stream;
@property (assign) TCPsocket csd;
-(id) init;
-(NSInteger) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
-(void) engineProtocol:(id) object;
-(void) gameHasEndedWithStats:(NSArray *)stats;
-(int) sendToEngine:(NSString *)string;
-(int) sendToEngineNoSave:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
-(NSInteger) provideScheme:(NSString *)schemeName;
@end