engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 27/03/2010.
*/
#import "SettingsContainerViewController.h"
#import "SettingsBaseViewController.h"
@implementation SettingsContainerViewController
@synthesize baseController, activeController, splitViewRootController;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(void) viewDidLoad {
CGRect rect = [[UIScreen mainScreen] bounds];
self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
if (IS_IPAD()) {
// the contents on the right of the splitview, setting targetController to nil to avoid creating the table
SettingsBaseViewController *rightController = [[SettingsBaseViewController alloc] init];
rightController.targetController = nil;
UINavigationController *rightNavController = [[UINavigationController alloc] initWithRootViewController:rightController];
[rightController release];
// the contens on the left of the splitview, setting targetController that will receive push/pop actions
SettingsBaseViewController *leftController = [[SettingsBaseViewController alloc] init];
leftController.targetController = rightNavController.topViewController;
UINavigationController *leftNavController = [[UINavigationController alloc] initWithRootViewController:leftController];
[leftController release];
self.activeController = rightNavController;
self.splitViewRootController = [[UISplitViewController alloc] init];
self.splitViewRootController.delegate = nil;
self.splitViewRootController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
self.splitViewRootController.viewControllers = [NSArray arrayWithObjects: leftNavController, rightNavController, nil];
[leftNavController release];
[rightNavController release];
// add view to main controller
[self.view addSubview:self.splitViewRootController.view];
} else {
if (nil == self.baseController) {
SettingsBaseViewController *sbvc = [[SettingsBaseViewController alloc] init];
self.baseController = sbvc;
[sbvc release];
}
self.baseController.targetController = nil;
self.baseController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
[self.view addSubview:self.baseController.view];
// here setting activeController is not needed as the event is kept active by the uitabbarcontroller
}
[super viewDidLoad];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
if (self.baseController.view.superview == nil)
self.baseController = nil;
if (self.activeController.view.superview == nil)
self.activeController = nil;
if (self.splitViewRootController.view.superview == nil)
self.splitViewRootController = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.baseController = nil;
self.activeController = nil;
self.splitViewRootController = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(baseController);
releaseAndNil(activeController);
releaseAndNil(splitViewRootController);
[super dealloc];
}
#pragma mark -
#pragma mark additional methods as we're using a UINavigationController programmatically
// see http://davidebenini.it/2009/01/03/viewwillappear-not-being-called-inside-a-uinavigationcontroller/
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.activeController viewWillAppear:animated];
}
-(void) viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.activeController viewWillDisappear:animated];
}
-(void) viewDidAppear:(BOOL)animated {
[super viewDidLoad];
[self.activeController viewDidAppear:animated];
}
-(void) viewDidDisappear:(BOOL)animated {
[super viewDidUnload];
[self.activeController viewDidDisappear:animated];
}
@end