QTfrontend/frameTeam.cpp
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
parent 3876 3dd031a8b395
child 4976 088d40d8aba2
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QResizeEvent>
#include <QCoreApplication>
#include <QPalette>

#include "frameTeam.h"
#include "teamselhelper.h"
#include "hwconsts.h"

FrameTeams::FrameTeams(QWidget* parent) :
  QFrame(parent), maxHedgehogsPerGame(48), overallHedgehogs(0), mainLayout(this), nonInteractive(false)
{
    QPalette newPalette = palette();
    newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
    setPalette(newPalette);
    setAutoFillBackground(true);

    mainLayout.setSpacing(1);
    mainLayout.setContentsMargins(4, 4, 4, 4);

    int i = 0;
    while(colors[i])
        availableColors.push_back(*colors[i++]);

    resetColors();
}

void FrameTeams::setInteractivity(bool interactive)
{
    nonInteractive = !interactive;
    for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ++it) {
        TeamShowWidget* pts = dynamic_cast<TeamShowWidget*>(it.value());
        if(!pts) throw;
        pts->setInteractivity(interactive);
    }
}

void FrameTeams::resetColors()
{
  currentColor=availableColors.end() - 1; // ensure next color is the first one
}

QColor FrameTeams::getNextColor() const
{
  QList<QColor>::ConstIterator nextColor=currentColor;
  ++nextColor;
  if (nextColor==availableColors.end()) nextColor=availableColors.begin();
  return *nextColor;
}

void FrameTeams::addTeam(HWTeam team, bool willPlay)
{
  TeamShowWidget* pTeamShowWidget = new TeamShowWidget(team, willPlay, this);
  if(nonInteractive) pTeamShowWidget->setInteractivity(false);
//  int hght=teamToWidget.empty() ? 0 : teamToWidget.begin()->second->size().height();
  mainLayout.addWidget(pTeamShowWidget);
  teamToWidget.insert(team, pTeamShowWidget);
  QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
  QCoreApplication::postEvent(parentWidget(), pevent);
}

void FrameTeams::removeTeam(HWTeam team)
{
  tmapTeamToWidget::iterator it=teamToWidget.find(team);
  if(it==teamToWidget.end()) return;
  mainLayout.removeWidget(it.value());
  it.value()->deleteLater();
  teamToWidget.erase(it);
}

void FrameTeams::resetTeams()
{
  for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ) {
    mainLayout.removeWidget(it.value());
    it.value()->deleteLater();
    teamToWidget.erase(it++);
  }
}

void FrameTeams::setHHNum(const HWTeam& team)
{
  TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
  if(!pTeamShowWidget) return;
  pTeamShowWidget->setHHNum(team.numHedgehogs);
}

void FrameTeams::setTeamColor(const HWTeam& team)
{
  TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
  if(!pTeamShowWidget) return;
  pTeamShowWidget->changeTeamColor(team.teamColor);
}

QWidget* FrameTeams::getTeamWidget(HWTeam team)
{
//qDebug() << "FrameTeams::getTeamWidget getNetID() = " << team.getNetID();
  tmapTeamToWidget::iterator it=teamToWidget.find(team);
  QWidget* ret = it!=teamToWidget.end() ? it.value() : 0;
  return ret;
}

bool FrameTeams::isFullTeams() const
{
  return overallHedgehogs==maxHedgehogsPerGame;
}

void FrameTeams::emitTeamColorChanged(const HWTeam& team)
{
  emit teamColorChanged(team);
}