QTfrontend/hedgehogerWidget.cpp
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
parent 3871 c91aefe1dca2
child 4412 c9a78ba03679
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "hedgehogerWidget.h"

#include "frameTeam.h"

CHedgehogerWidget::CHedgehogerWidget(const QImage& im, QWidget * parent) :
    ItemNum(im, parent, 1)
{
  // TODO: maxHedgehogsPerGame doesn't reset properly and won't match map limits for now
  /*if(parent) {
    pOurFrameTeams = dynamic_cast<FrameTeams*>(parent->parentWidget());
  }
  if(pOurFrameTeams->overallHedgehogs + 4 > pOurFrameTeams->maxHedgehogsPerGame) {
    numItems = pOurFrameTeams->maxHedgehogsPerGame - pOurFrameTeams->overallHedgehogs;
  } else numItems = 4;
  pOurFrameTeams->overallHedgehogs += numItems;*/
}

void CHedgehogerWidget::incItems()
{
  //if (pOurFrameTeams->overallHedgehogs < pOurFrameTeams->maxHedgehogsPerGame) {
    numItems++;
    //pOurFrameTeams->overallHedgehogs++;
    emit hedgehogsNumChanged();
  //}
}

void CHedgehogerWidget::decItems()
{
  numItems--;
  //pOurFrameTeams->overallHedgehogs--;
  emit hedgehogsNumChanged();
}

CHedgehogerWidget::~CHedgehogerWidget()
{
  // TODO: not called?
  //pOurFrameTeams->overallHedgehogs-=numItems;
}

void CHedgehogerWidget::setNonInteractive()
{
  nonInteractive=true;
}

void CHedgehogerWidget::setHHNum(unsigned int num)
{
  /*unsigned int diff = num - numItems;
  numItems += diff;
  pOurFrameTeams->overallHedgehogs += diff;*/
  numItems = num;
  repaint();
}

unsigned char CHedgehogerWidget::getHedgehogsNum() const
{
  return numItems;
}