QTfrontend/pages.h
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
parent 4099 af612377fcba
child 4143 eb7981f34800
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGES_H
#define PAGES_H

#include <QWidget>
#include <QPushButton>
#include <QFont>
#include <QGridLayout>
#include <QSignalMapper>

#include "binds.h"
#include "hwform.h"
#include "mapContainer.h"
#include "togglebutton.h"

class QPushButton;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class QTextBrowser;
class QTableWidget;
class QAction;
class QDataWidgetMapper;
class QAbstractItemModel;
class QSettings;
class QSlider;

class GameCFGWidget;
class TeamSelWidget;
class DemosList;
class SquareLabel;
class About;
class FPSEdit;
class HWChatWidget;
class SelWeaponWidget;
class IconedGroupBox;
class FreqSpinBox;

class AbstractPage : public QWidget
{
    Q_OBJECT

 public:

 protected:
  AbstractPage(QWidget* parent = 0) {
    font14 = new QFont("MS Shell Dlg", 14);
    setFocusPolicy(Qt::StrongFocus);
  }
  virtual ~AbstractPage() {};

  QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, bool iconed = false) {
    QPushButton* butt = new QPushButton(this);
    if (!iconed) {
      butt->setFont(*font14);
      butt->setText(btname);
      //butt->setStyleSheet("background-color: #0d0544");
    } else {
      const QIcon& lp=QIcon(btname);
      QSize sz = lp.actualSize(QSize(65535, 65535));
      butt->setIcon(lp);
      butt->setFixedSize(sz);
      butt->setIconSize(sz);
      butt->setFlat(true);
      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    }
    grid->addWidget(butt, wy, wx);
    return butt;
  };

  QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan, bool iconed = false) {
    QPushButton* butt = new QPushButton(this);
    if (!iconed) {
      butt->setFont(*font14);
      butt->setText(btname);
    } else {
      const QIcon& lp=QIcon(btname);
      QSize sz = lp.actualSize(QSize(65535, 65535));
      butt->setIcon(lp);
      butt->setFixedSize(sz);
      butt->setIconSize(sz);
      butt->setFlat(true);
      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    }
    grid->addWidget(butt, wy, wx, rowSpan, columnSpan);
    return butt;
  };

  QPushButton* addButton(QString btname, QBoxLayout* box, int where, bool iconed = false) {
    QPushButton* butt = new QPushButton(this);
    if (!iconed) {
      butt->setFont(*font14);
      butt->setText(btname);
    } else {
      const QIcon& lp=QIcon(btname);
      QSize sz = lp.actualSize(QSize(65535, 65535));
      butt->setIcon(lp);
      butt->setFixedSize(sz);
      butt->setIconSize(sz);
      butt->setFlat(true);
      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    }
    box->addWidget(butt, where);
    return butt;
  };

  QFont * font14;
};

class PageMain : public AbstractPage
{
    Q_OBJECT

public:
    PageMain(QWidget* parent = 0);

    QPushButton *BtnSinglePlayer;
    QPushButton *BtnNet;
    QPushButton *BtnSetup;
    QPushButton *BtnInfo;
    QPushButton *BtnExit;
    QLabel *mainNote;
};

class PageEditTeam : public AbstractPage
{
    Q_OBJECT

public:
    PageEditTeam(QWidget* parent, SDLInteraction * sdli);
    QSignalMapper* signalMapper;
    QGroupBox *GBoxHedgehogs;
    QGroupBox *GBoxTeam;
    QGroupBox *GBoxFort;
    QComboBox *CBFort;
    SquareLabel *FortPreview;
    QComboBox *CBGrave;
    QComboBox *CBFlag;
    QComboBox *CBTeamLvl;
    QComboBox *CBVoicepack;
    QGroupBox *GBoxBinds;
    QToolBox *BindsBox;
    QPushButton *BtnTeamDiscard;
    QPushButton *BtnTeamSave;
    QPushButton * BtnTestSound;
    QLineEdit * TeamNameEdit;
    QLineEdit * HHNameEdit[8];
    QComboBox * HHHats[8];
    QPushButton * randButton[8];
    QComboBox * CBBind[BINDS_NUMBER];
    QPushButton * randTeamButton;

private:
    SDLInteraction * mySdli;

public slots:
    void CBFort_activated(const QString & gravename);

private slots:
    void testSound();
};

class PageMultiplayer : public AbstractPage
{
    Q_OBJECT

public:
    PageMultiplayer(QWidget* parent = 0);

    QPushButton *BtnBack;
    GameCFGWidget *gameCFG;
    TeamSelWidget *teamsSelect;
    QPushButton *BtnStartMPGame;
};

class PageOptions : public AbstractPage
{
    Q_OBJECT

public:
    PageOptions(QWidget* parent = 0);

    QPushButton *WeaponsButt;
    QPushButton *WeaponEdit;
    QPushButton *WeaponDelete;
    QComboBox *WeaponsName;
    QCheckBox *WeaponTooltip;
    QComboBox *CBLanguage;

    QPushButton *BtnBack;
    IconedGroupBox *teamsBox;
    QPushButton *BtnNewTeam;
    QPushButton *BtnEditTeam;
    QPushButton *BtnDeleteTeam;
    QPushButton *BtnAssociateFiles;
    QLabel *LblNoEditTeam;
    QComboBox *CBTeamName;
    IconedGroupBox *AGGroupBox;
    QComboBox *CBResolution;
    QCheckBox *CBEnableSound;
    QCheckBox *CBEnableFrontendSound;
    QCheckBox *CBEnableMusic;
    QCheckBox *CBEnableFrontendMusic;
    QCheckBox *CBFullscreen;
    QCheckBox *CBFrontendFullscreen;
    QCheckBox *CBShowFPS;
    QCheckBox *CBAltDamage;
    QCheckBox *CBNameWithDate;
#ifdef __APPLE__
    QCheckBox *CBAutoUpdate;
#endif

    FPSEdit *fpsedit;
    QPushButton *BtnSaveOptions;
    QLabel *labelNN;
    QSpinBox * volumeBox;
    QLineEdit *editNetNick;
    QSlider *SLQuality;
    QCheckBox *CBFrontendEffects;
};

class PageNet : public AbstractPage
{
    Q_OBJECT

public:
    PageNet(QWidget* parent = 0);

    QPushButton* BtnUpdateSList;
    QTableView * tvServersList;
    QPushButton * BtnBack;
    QPushButton * BtnNetConnect;
    QPushButton * BtnNetSvrStart;
    QPushButton * BtnSpecifyServer;

private:
    QGroupBox * ConnGroupBox;
    QGridLayout * GBClayout;

private slots:
    void slotConnect();

public slots:
    void updateServersList();

signals:
    void connectClicked(const QString & host, quint16 port);
};

class PageNetServer : public AbstractPage
{
    Q_OBJECT

public:
    PageNetServer(QWidget* parent = 0);

    QPushButton *BtnBack;
    QPushButton *BtnStart;
    QPushButton *BtnDefault;
    QLabel *labelSD;
    QLineEdit *leServerDescr;
    QLabel *labelPort;
    QSpinBox *sbPort;

private slots:
    void setDefaultPort();
};

class PageNetGame : public AbstractPage
{
    Q_OBJECT

public:
    PageNetGame(QWidget* parent, QSettings * config, SDLInteraction * sdli);

    QPushButton *BtnBack;
    QPushButton *BtnGo;
    QPushButton *BtnMaster;
    QPushButton *BtnStart;

    QAction * restrictJoins;
    QAction * restrictTeamAdds;

    HWChatWidget* pChatWidget;

    TeamSelWidget* pNetTeamsWidget;
    GameCFGWidget* pGameCFG;

public slots:
    void setReadyStatus(bool isReady);
    void setMasterMode(bool isMaster);
};

class PageInfo : public AbstractPage
{
    Q_OBJECT

public:
    PageInfo(QWidget* parent = 0);

    QPushButton *BtnBack;
    About *about;
};

class PageSinglePlayer : public AbstractPage
{
    Q_OBJECT

public:
    PageSinglePlayer(QWidget* parent = 0);

    QPushButton *BtnSimpleGamePage;
    QPushButton *BtnTrainPage;
    QPushButton *BtnCampaignPage;
    QPushButton *BtnMultiplayer;
    QPushButton *BtnLoad;
    QPushButton *BtnDemos;
    QPushButton *BtnBack;
    GameCFGWidget *gameCFG;
};

class PageTraining : public AbstractPage
{
    Q_OBJECT

public:
    PageTraining(QWidget* parent = 0);

    QPushButton *BtnStartTrain;
    QPushButton *BtnBack;
    QComboBox   *CBSelect;
};

class PageCampaign : public AbstractPage
{
    Q_OBJECT

public:
    PageCampaign(QWidget* parent = 0);

    QPushButton *BtnStartCampaign;
    QPushButton *BtnBack;
    QComboBox   *CBSelect;
    QComboBox   *CBTeam;
};

class PageSelectWeapon : public AbstractPage
{
    Q_OBJECT

public:
    PageSelectWeapon(QWidget* parent = 0);

    QPushButton *BtnSave;
    QPushButton *BtnDefault;
    QPushButton *BtnDelete;
    QPushButton *BtnBack;
    SelWeaponWidget* pWeapons;
};

class PageInGame : public AbstractPage
{
    Q_OBJECT

public:
    PageInGame(QWidget* parent = 0);
};

class PageRoomsList : public AbstractPage
{
    Q_OBJECT

public:
    PageRoomsList(QWidget* parent, QSettings * config, SDLInteraction * sdli);

    QLineEdit * roomName;
    QLineEdit * searchText;
    QTableWidget * roomsList;
    QPushButton * BtnBack;
    QPushButton * BtnCreate;
    QPushButton * BtnJoin;
    QPushButton * BtnRefresh;
    QPushButton * BtnAdmin;
    QPushButton * BtnClear;
    QComboBox * CBState;
    QComboBox * CBRules;
    QComboBox * CBWeapons;
    HWChatWidget * chatWidget;

private:
    bool gameInLobby;
    QString gameInLobbyName;
    QStringList listFromServer;

public slots:
    void setRoomsList(const QStringList & list);
    void setAdmin(bool);

private slots:
    void onCreateClick();
    void onJoinClick();
    void onRefreshClick();
    void onClearClick();
    void onJoinConfirmation(const QString &);

signals:
    void askForCreateRoom(const QString &);
    void askForJoinRoom(const QString &);
    void askForRoomList();
    void askJoinConfirmation(const QString &);
};

class PageConnecting : public AbstractPage
{
    Q_OBJECT

public:
    PageConnecting(QWidget* parent = 0);
};

class PageScheme : public AbstractPage
{
    Q_OBJECT

public:
    PageScheme(QWidget* parent = 0);

    QPushButton * BtnBack;
    QPushButton * BtnNew;
    QPushButton * BtnDelete;
    QPushButton * BtnSave;

    void setModel(QAbstractItemModel * model);

private:
    QDataWidgetMapper * mapper;
    ToggleButtonWidget * TBW_mode_Forts;
    ToggleButtonWidget * TBW_teamsDivide;
    ToggleButtonWidget * TBW_solid;
    ToggleButtonWidget * TBW_border;
    ToggleButtonWidget * TBW_lowGravity;
    ToggleButtonWidget * TBW_laserSight;
    ToggleButtonWidget * TBW_invulnerable;
    ToggleButtonWidget * TBW_resethealth;
    ToggleButtonWidget * TBW_vampiric;
    ToggleButtonWidget * TBW_karma;
    ToggleButtonWidget * TBW_artillery;
    ToggleButtonWidget * TBW_randomorder;
    ToggleButtonWidget * TBW_king;
    ToggleButtonWidget * TBW_placehog;
    ToggleButtonWidget * TBW_sharedammo;
    ToggleButtonWidget * TBW_disablegirders;
    ToggleButtonWidget * TBW_disablelandobjects;
    ToggleButtonWidget * TBW_aisurvival;
    ToggleButtonWidget * TBW_infattack;
    ToggleButtonWidget * TBW_resetweps;
    ToggleButtonWidget * TBW_perhogammo;

    QSpinBox * SB_DamageModifier;
    QSpinBox * SB_TurnTime;
    QSpinBox * SB_InitHealth;
    QSpinBox * SB_SuddenDeath;
    FreqSpinBox * SB_CaseProb;
    QSpinBox * SB_MinesTime;
    QSpinBox * SB_Mines;
    QSpinBox * SB_MineDuds;
    QSpinBox * SB_Explosives;
    QLineEdit * LE_name;
    QComboBox * selectScheme;

    QGroupBox * gbGameModes;
    QGroupBox * gbBasicSettings;

private slots:
    void newRow();
    void deleteRow();
    void schemeSelected(int);
};

class PageAdmin : public AbstractPage
{
    Q_OBJECT

public:
    PageAdmin(QWidget* parent = 0);

    QPushButton * BtnBack;
    QPushButton * pbClearAccountsCache;

private:
    QLineEdit * leServerMessageNew;
    QLineEdit * leServerMessageOld;
    QPushButton * pbSetSM;
    QPushButton * pbAsk;
    QSpinBox * sbProtocol;
    QTextBrowser * tb;

private slots:
    void smChanged();

public slots:
    void serverMessageNew(const QString & str);
    void serverMessageOld(const QString & str);
    void protocol(int proto);

signals:
    void setServerMessageNew(const QString & str);
    void setServerMessageOld(const QString & str);
    void setProtocol(int proto);
    void askServerVars();
};


class PageNetType : public AbstractPage
{
    Q_OBJECT

public:
    PageNetType(QWidget* parent = 0);

    QPushButton * BtnBack;
    QPushButton * BtnLAN;
    QPushButton * BtnOfficialServer;
};

#endif // PAGES_H