QTfrontend/statsPage.h
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
parent 3788 9aa8a832e296
child 4976 088d40d8aba2
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef STATSPAGE_H
#define STATSPAGE_H

#include <QVector>
#include <QMap>
#include <QGraphicsView>
#include "pages.h"

class FitGraphicsView : public QGraphicsView
{
    Q_OBJECT

public:
    FitGraphicsView(QWidget* parent = 0);

protected:
    void resizeEvent(QResizeEvent * event);
};

class PageGameStats : public AbstractPage
{
    Q_OBJECT

public:
    PageGameStats(QWidget* parent = 0);

    QPushButton *BtnBack;
    QLabel *labelGameStats;
    QLabel *labelGameWin;
    QLabel *labelGameRank;
    FitGraphicsView * graphic;

public slots:
    void GameStats(char type, const QString & info);
    void clear();
    void renderStats();

private:
    void AddStatText(const QString & msg);

    QMap<quint32, QVector<quint32> > healthPoints;
    unsigned int playerPosition;
    quint32 lastColor;
};

#endif // STATSPAGE_H