cmake_modules/FindSparkle.cmake
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
parent 2395 d01d3bf3e1de
child 7933 223b3a195474
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone

### Hedgewars

# - Try to find the Sparkle framework
# Once done this will define
#
#  SPARKLE_FOUND - system has Sparkle
#  SPARKLE_INCLUDE_DIR - the Sparkle include directory
#  SPARKLE_LIBRARY - The library needed to use Sparkle
# Copyright (c) 2009, Vittorio Giovara, <vittorio.giovara@gmail.com>
#
# Redistribution and use is allowed according to the terms of a Creative Commons license.
# For details see http://creativecommons.org/licenses/by-sa/3.0/
# original version of this module was derived from Richard Laerkaeng, <richard@goteborg.utfors.se>


include (CheckLibraryExists)
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_LIBRARY NAMES Sparkle)

if (SPARKLE_INCLUDE_DIR AND SPARKLE_LIBRARY)
   set(SPARKLE_FOUND TRUE)
else ()
   set(SPARKLE_FOUND FALSE)
endif ()

if (SPARKLE_FOUND)
   if (NOT Sparkle_FIND_QUIETLY)
      message(STATUS "Found Sparkle: ${SPARKLE_LIBRARY}")
   endif ()
else ()
   if (Sparkle_FIND_REQUIRED)
      message(FATAL_ERROR "Could NOT find Sparkle framework")
   else ()
      if (NOT Sparkle_FIND_QUIETLY)
         message(STATUS "Could NOT find Sparkle framework, autoupdate feature will be disabled")
      endif()
   endif ()
endif ()