hedgewars/uConsole.pas
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
parent 4046 cfdbddc4b385
child 4143 eb7981f34800
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uConsole;
interface
uses uFloat;

var isDeveloperMode: boolean;
type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
     TCommandHandler = procedure (var params: shortstring);

procedure initModule;
procedure freeModule;
procedure WriteToConsole(s: shortstring);
procedure WriteLnToConsole(s: shortstring);
procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
procedure StopMessages(Message: Longword);
function  GetLastConsoleLine: shortstring;

procedure doPut(putX, putY: LongInt; fromAI: boolean);

implementation
uses uMisc, uStore, Types, uConsts, uGears, uTeams, uIO, uKeys, uWorld, uMobile,
     uRandom, uAmmos, uStats, uChat, SDLh, uSound, uVisualGears, uScript;

const cLineWidth: LongInt = 0;
      cLinesCount = 256;

type  PVariable = ^TVariable;
      TVariable = record
                     Next: PVariable;
                     Name: string[15];
                    VType: TVariableType;
                  Handler: pointer;
                  Trusted: boolean;
                  end;
      TTextLine = record
                  s: shortstring;
                  end;

var   ConsoleLines: array[byte] of TTextLine;
      CurrLine: LongInt;
      Variables: PVariable;

procedure SetLine(var tl: TTextLine; str: shortstring);
begin
with tl do
     s:= str;
end;

function RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean): PVariable;
var value: PVariable;
begin
New(value);
TryDo(value <> nil, 'RegisterVariable: value = nil', true);
FillChar(value^, sizeof(TVariable), 0);
value^.Name:= Name;
value^.VType:= VType;
value^.Handler:= p;
value^.Trusted:= Trusted;

if Variables = nil then Variables:= value
                   else begin
                        value^.Next:= Variables;
                        Variables:= value
                        end;

RegisterVariable:= value;
end;

procedure WriteToConsole(s: shortstring);
var Len: LongInt;
    done: boolean;
begin
{$IFNDEF NOCONSOLE}
{$IFDEF DEBUGFILE}AddFileLog('Console write: ' + s);{$ENDIF}
Write(s);
done:= false;

while not done do
    begin
    Len:= cLineWidth - Length(ConsoleLines[CurrLine].s);
    SetLine(ConsoleLines[CurrLine], ConsoleLines[CurrLine].s + copy(s, 1, Len));
    Delete(s, 1, Len);
    if byte(ConsoleLines[CurrLine].s[0]) = cLineWidth then
        begin
        inc(CurrLine);
        if CurrLine = cLinesCount then CurrLine:= 0;
        PByte(@ConsoleLines[CurrLine].s)^:= 0
        end;
    done:= (Length(s) = 0);
    end;
{$ENDIF}
end;

procedure WriteLnToConsole(s: shortstring);
begin
{$IFNDEF NOCONSOLE}
WriteToConsole(s);
WriteLn;
inc(CurrLine);
if CurrLine = cLinesCount then
    CurrLine:= 0;
PByte(@ConsoleLines[CurrLine].s)^:= 0
{$ENDIF}
end;

procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
var ii: LongInt;
    s: shortstring;
    t: PVariable;
    c: char;
begin
//WriteLnToConsole(CmdStr);
if CmdStr[0]=#0 then exit;
{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
c:= CmdStr[1];
if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
s:= '';
SplitBySpace(CmdStr, s);
t:= Variables;
while t <> nil do
      begin
      if t^.Name = CmdStr then
         begin
         if TrustedSource or t^.Trusted then
            case t^.VType of
              vtCommand: if c='/' then
                         begin
                         TCommandHandler(t^.Handler)(s);
                         end;
              vtLongInt: if c='$' then
                         if s[0]=#0 then
                            begin
                            str(PLongInt(t^.Handler)^, s);
                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
                            end else val(s, PLongInt(t^.Handler)^);
              vthwFloat: if c='$' then
                         if s[0]=#0 then
                            begin
                            //str(PhwFloat(t^.Handler)^:4:6, s);
                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
                            end else; //val(s, PhwFloat(t^.Handler)^, i);
             vtBoolean: if c='$' then
                         if s[0]=#0 then
                            begin
                            str(ord(boolean(t^.Handler^)), s);
                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
                            end else
                            begin
                            val(s, ii);
                            boolean(t^.Handler^):= not (ii = 0)
                            end;
              end;
         exit
         end else t:= t^.Next
      end;
case c of
     '$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
     else WriteLnToConsole(errmsgUnknownCommand  + ': "/' + CmdStr + '"') end
end;

function GetLastConsoleLine: shortstring;
var valueStr: shortstring;
    i: LongWord;
begin
i:= (CurrLine + cLinesCount - 2) mod cLinesCount;
valueStr:= ConsoleLines[i].s;

valueStr:= valueStr + #10;

i:= (CurrLine + cLinesCount - 1) mod cLinesCount;
valueStr:= valueStr + ConsoleLines[i].s;

GetLastConsoleLine:= valueStr;
end;

procedure StopMessages(Message: Longword);
begin
if (Message and gmLeft) <> 0 then ParseCommand('/-left', true) else
if (Message and gmRight) <> 0 then ParseCommand('/-right', true) else
if (Message and gmUp) <> 0 then ParseCommand('/-up', true) else
if (Message and gmDown) <> 0 then ParseCommand('/-down', true) else
if (Message and gmAttack) <> 0 then ParseCommand('/-attack', true)
end;

{$INCLUDE "CCHandlers.inc"}
procedure initModule;
var i: LongInt;
begin
    CurrLine:= 0;
    Variables:= nil;
    isDeveloperMode:= true;

    // initConsole
    cLineWidth:= cScreenWidth div 10;
    if cLineWidth > 255 then
        cLineWidth:= 255;
    for i:= 0 to Pred(cLinesCount) do
        PByte(@ConsoleLines[i])^:= 0;

    // NOTE: please, keep most frequently used commands on bottom
    RegisterVariable('flag'    , vtCommand, @chFlag         , false);
    RegisterVariable('script'  , vtCommand, @chScript       , false);
    RegisterVariable('proto'   , vtCommand, @chCheckProto   , true );
    RegisterVariable('spectate', vtBoolean, @fastUntilLag   , false);
    RegisterVariable('capture' , vtCommand, @chCapture      , true );
    RegisterVariable('rotmask' , vtCommand, @chRotateMask   , true );
    RegisterVariable('addteam' , vtCommand, @chAddTeam      , false);
    RegisterVariable('rdriven' , vtCommand, @chTeamLocal    , false);
    RegisterVariable('map'     , vtCommand, @chSetMap       , false);
    RegisterVariable('theme'   , vtCommand, @chSetTheme     , false);
    RegisterVariable('seed'    , vtCommand, @chSetSeed      , false);
    RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
    RegisterVariable('mapgen'  , vtLongInt, @cMapGen        , false);
    RegisterVariable('maze_size',vtLongInt, @cMazeSize      , false);
    RegisterVariable('delay'   , vtLongInt, @cInactDelay    , false);
    RegisterVariable('ready'   , vtLongInt, @cReadyDelay    , false);
    RegisterVariable('casefreq', vtLongInt, @cCaseFactor    , false);
    RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns  , false);
    RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
    RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
    RegisterVariable('minesnum', vtLongInt, @cLandMines     , false);
    RegisterVariable('explosives',vtLongInt,@cExplosives    , false);
    RegisterVariable('gmflags' , vtLongInt, @GameFlags      , false);
    RegisterVariable('trflags' , vtLongInt, @TrainingFlags  , false);
    RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
    RegisterVariable('minestime',vtLongInt, @cMinesTime     , false);
    RegisterVariable('fort'    , vtCommand, @chFort         , false);
    RegisterVariable('voicepack',vtCommand, @chVoicepack    , false);
    RegisterVariable('grave'   , vtCommand, @chGrave        , false);
    RegisterVariable('bind'    , vtCommand, @chBind         , true );
    RegisterVariable('addhh'   , vtCommand, @chAddHH        , false);
    RegisterVariable('hat'     , vtCommand, @chSetHat       , false);
    RegisterVariable('hhcoords', vtCommand, @chSetHHCoords  , false);
    RegisterVariable('ammloadt', vtCommand, @chSetAmmoLoadout, false);
    RegisterVariable('ammdelay', vtCommand, @chSetAmmoDelay, false);
    RegisterVariable('ammprob',  vtCommand, @chSetAmmoProbability, false);
    RegisterVariable('ammreinf', vtCommand, @chSetAmmoReinforcement, false);
    RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
    RegisterVariable('quit'    , vtCommand, @chQuit         , true );
    RegisterVariable('confirm' , vtCommand, @chConfirm      , true );
    RegisterVariable('+speedup', vtCommand, @chSpeedup_p    , true );
    RegisterVariable('-speedup', vtCommand, @chSpeedup_m    , true );
    RegisterVariable('zoomin'  , vtCommand, @chZoomIn       , true );
    RegisterVariable('zoomout' , vtCommand, @chZoomOut      , true );
    RegisterVariable('zoomreset',vtCommand, @chZoomReset    , true );
    RegisterVariable('skip'    , vtCommand, @chSkip         , false);
    RegisterVariable('history' , vtCommand, @chHistory      , true );
    RegisterVariable('chat'    , vtCommand, @chChat         , true );
    RegisterVariable('say'     , vtCommand, @chSay          , true );
    RegisterVariable('hogsay'  , vtCommand, @chHogSay       , true );
    RegisterVariable('team'    , vtCommand, @chTeamSay      , true );
    RegisterVariable('ammomenu', vtCommand, @chAmmoMenu     , true);
    RegisterVariable('+precise', vtCommand, @chPrecise_p    , false);
    RegisterVariable('-precise', vtCommand, @chPrecise_m    , false);
    RegisterVariable('+left'   , vtCommand, @chLeft_p       , false);
    RegisterVariable('-left'   , vtCommand, @chLeft_m       , false);
    RegisterVariable('+right'  , vtCommand, @chRight_p      , false);
    RegisterVariable('-right'  , vtCommand, @chRight_m      , false);
    RegisterVariable('+up'     , vtCommand, @chUp_p         , false);
    RegisterVariable('-up'     , vtCommand, @chUp_m         , false);
    RegisterVariable('+down'   , vtCommand, @chDown_p       , false);
    RegisterVariable('-down'   , vtCommand, @chDown_m       , false);
    RegisterVariable('+attack' , vtCommand, @chAttack_p     , false);
    RegisterVariable('-attack' , vtCommand, @chAttack_m     , false);
    RegisterVariable('switch'  , vtCommand, @chSwitch       , false);
    RegisterVariable('nextturn', vtCommand, @chNextTurn     , false);
    RegisterVariable('timer'   , vtCommand, @chTimer        , false);
    RegisterVariable('taunt'   , vtCommand, @chTaunt        , false);
    RegisterVariable('setweap' , vtCommand, @chSetWeapon    , false);
    RegisterVariable('slot'    , vtCommand, @chSlot         , false);
    RegisterVariable('put'     , vtCommand, @chPut          , false);
    RegisterVariable('ljump'   , vtCommand, @chLJump        , false);
    RegisterVariable('hjump'   , vtCommand, @chHJump        , false);
    RegisterVariable('fullscr' , vtCommand, @chFullScr      , true );
    RegisterVariable('+volup'  , vtCommand, @chVol_p        , true );
    RegisterVariable('-volup'  , vtCommand, @chVol_m        , true );
    RegisterVariable('+voldown', vtCommand, @chVol_m        , true );
    RegisterVariable('-voldown', vtCommand, @chVol_p        , true );
    RegisterVariable('findhh'  , vtCommand, @chFindhh       , true );
    RegisterVariable('pause'   , vtCommand, @chPause        , true );
    RegisterVariable('+cur_u'  , vtCommand, @chCurU_p       , true );
    RegisterVariable('-cur_u'  , vtCommand, @chCurU_m       , true );
    RegisterVariable('+cur_d'  , vtCommand, @chCurD_p       , true );
    RegisterVariable('-cur_d'  , vtCommand, @chCurD_m       , true );
    RegisterVariable('+cur_l'  , vtCommand, @chCurL_p       , true );
    RegisterVariable('-cur_l'  , vtCommand, @chCurL_m       , true );
    RegisterVariable('+cur_r'  , vtCommand, @chCurR_p       , true );
    RegisterVariable('-cur_r'  , vtCommand, @chCurR_m       , true );
end;

procedure freeModule;
var t, tt: PVariable;
begin
    tt:= Variables;
    Variables:= nil;
    while tt <> nil do
    begin
        t:= tt;
        tt:= tt^.Next;
        Dispose(t)
    end;
end;

end.