revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>HedgehogEdit</class>
<widget class="QFrame" name="HedgehogEdit">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<property name="frameShape">
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Raised</enum>
</property>
<layout class="QGridLayout" name="gridLayout">
<property name="margin">
<number>3</number>
</property>
<property name="spacing">
<number>3</number>
</property>
<item row="0" column="1" colspan="2">
<widget class="QLineEdit" name="leName"/>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="toolButton">
<property name="text">
<string>X</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="cbLevel">
<property name="currentIndex">
<number>0</number>
</property>
<item>
<property name="text">
<string>Human</string>
</property>
</item>
<item>
<property name="text">
<string>Level 5</string>
</property>
</item>
<item>
<property name="text">
<string>Level 4</string>
</property>
</item>
<item>
<property name="text">
<string>Level 3</string>
</property>
</item>
<item>
<property name="text">
<string>Level 2</string>
</property>
</item>
<item>
<property name="text">
<string>Level 1</string>
</property>
</item>
</widget>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="leHat"/>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Name</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Level</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSpinBox" name="sbHealth">
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>300</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Health</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Hat</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QPushButton" name="pbCoordinates">
<property name="text">
<string>Random</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Place</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>