revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
#include <QPainter>
#include <QPen>
#include "pixlabel.h"
PixLabel::PixLabel()
: QLabel(0)
{
}
void PixLabel::paintEvent(QPaintEvent * event)
{
QLabel::paintEvent(event);
QPainter p(this);
p.fillRect(QRect(0, 0, 1024, 512), QBrush(Qt::black));
if (rects.size())
{
p.setPen(QPen(Qt::lightGray));
QVector<QPoint> centers;
for(QList<QRect>::const_iterator it = rects.begin(); it != rects.end(); ++it)
centers.push_back((*it).center());
p.drawPolyline(QPolygon(centers));
p.setPen(QPen(Qt::white));
p.drawRects(rects.toVector());
p.setPen(QPen(Qt::yellow));
p.drawRect(rects.last());
}
}
void PixLabel::mousePressEvent(QMouseEvent * e)
{
if (!rects.empty())
{
if (e->button() == Qt::LeftButton)
rects[rects.size() - 1].moveTopLeft(QPoint(e->x(), e->y()));
else
if (e->button() == Qt::RightButton)
rects[rects.size() - 1].setBottomRight(QPoint(e->x(), e->y()));
repaint();
}
}
void PixLabel::AddRect()
{
rects.push_back(QRect(0, 0, 1, 1));
repaint();
}