QTfrontend/SDLs.h
author nemo
Thu, 25 Jun 2009 10:49:05 +0000
changeset 2194 1597710c6118
parent 2191 20c62f787a4d
child 2210 1cb7118a77dd
permissions -rw-r--r--
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef SDLS_H
#define SDLS_H

#include <QStringList>

extern	"C" int		openal_init			(int);
extern	"C" int		openal_close		(void);
extern	"C" int		openal_loadfile		(const char*);
extern	"C" int		openal_toggleloop	(int);
extern	"C" int		openal_setvolume	(int, unsigned char);
extern	"C" int		openal_setglobalvolume	(unsigned char);
extern  "C" int		openal_togglemute	(void);
extern	"C" int		openal_fadeout		(int, unsigned int);
extern	"C" int		openal_fadein		(int, unsigned int);
extern	"C" int		openal_playsound 	(int);
extern	"C" int		openal_stopsound	(int);
extern	"C" int		openal_pausesound	(int);

class SDLInteraction : public QObject
{
	Q_OBJECT

private:
	int music;

public:
	SDLInteraction();
	~SDLInteraction();
	QStringList getResolutions() const;
	void StartMusic();
	void StopMusic();
};

#endif