koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef SDLS_H
#define SDLS_H
#include <QStringList>
extern "C" int openal_init (int);
extern "C" int openal_close (void);
extern "C" int openal_loadfile (const char*);
extern "C" int openal_toggleloop (int);
extern "C" int openal_setvolume (int, unsigned char);
extern "C" int openal_setglobalvolume (unsigned char);
extern "C" int openal_togglemute (void);
extern "C" int openal_fadeout (int, unsigned int);
extern "C" int openal_fadein (int, unsigned int);
extern "C" int openal_playsound (int);
extern "C" int openal_stopsound (int);
extern "C" int openal_pausesound (int);
class SDLInteraction : public QObject
{
Q_OBJECT
private:
int music;
public:
SDLInteraction();
~SDLInteraction();
QStringList getResolutions() const;
void StartMusic();
void StopMusic();
};
#endif