share/hedgewars/Data/Shaders/default.fs
author sheepluva
Sat, 29 Nov 2014 17:33:51 +0100
changeset 10574 1636b0efa415
parent 8334 abb48dd39e26
child 11317 62287d4044e7
permissions -rw-r--r--
oops. no need to (re)open stderr I guess

uniform sampler2D tex0;
uniform vec4 tint;
uniform bool enableTexture;

varying vec2 tex;


void main()
{
    if(enableTexture){
        gl_FragColor = texture2D(tex0, tex) * tint;
    }else{
        gl_FragColor = tint;
    }
}