qmlfrontend/hwengine.h
author alfadur
Tue, 06 Nov 2018 19:44:20 +0300
changeset 14144 165e43c3ed59
parent 14143 745c73e0e644
child 14154 8354b390f1a2
permissions -rw-r--r--
pull land into collision detector

#ifndef HWENGINE_H
#define HWENGINE_H

#include <QList>
#include <QObject>

#include "flib.h"
#include "gameconfig.h"

class QQmlEngine;
class PreviewImageProvider;
class RunQueue;

class HWEngine : public QObject {
  Q_OBJECT

  Q_PROPERTY(int previewHedgehogsCount READ previewHedgehogsCount NOTIFY
                 previewHedgehogsCountChanged)

 public:
  explicit HWEngine(QQmlEngine* engine, QObject* parent = nullptr);
  ~HWEngine();

  static void exposeToQML();

  Q_INVOKABLE void getPreview();
  Q_INVOKABLE void runQuickGame();

  int previewHedgehogsCount() const;

 signals:
  void previewIsRendering();
  void previewImageChanged();
  void previewHogCountChanged(int count);
  void gameFinished();
  void previewHedgehogsCountChanged(int previewHedgehogsCount);

 private:
  QQmlEngine* m_engine;
  PreviewImageProvider* m_previewProvider;
  RunQueue* m_runQueue;
  GameConfig m_gameConfig;
  QByteArray m_seed;
  int m_previewHedgehogsCount;

  static void guiMessagesCallback(void* context, MessageType mt,
                                  const char* msg, uint32_t len);

 private slots:
  void engineMessageHandler(MessageType mt, const QByteArray& msg);
};

#endif  // HWENGINE_H