Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef NAMEGEN_H
#define NAMEGEN_H
#include <QString>
class HWForm;
class HWTeam;
class HWNamegen
{
public:
static void teamRandomName(HWTeam & team, const int HedgehogNumber);
static void teamRandomNames(HWTeam & team, const bool changeteamname);
private:
HWNamegen();
static QList<QStringList> TypesTeamnames;
static QList<QStringList> TypesHatnames;
static bool typesAvailable;
static bool loadTypes();
static QStringList dictContents(const QString filename);
static QStringList dictsForHat(const QString hatname);
static QString getRandomGrave();
static QString getRandomFort();
static void teamRandomName(HWTeam & team, const int HedgehogNumber, const QStringList & dict);
};
#endif