use super::{atlas::AtlasCollection, gl::Texture2D};
use crate::render::camera::Camera;
use integral_geometry::{Rect, Size};
use crate::render::atlas::SpriteIndex;
use png::{ColorType, Decoder, DecodingError};
use std::path::PathBuf;
use std::{
collections::HashMap,
ffi::OsString,
fs::{read_dir, File},
io,
io::BufReader,
path::Path,
};
pub struct GearRenderer {
atlas: AtlasCollection,
}
struct SpriteData {
size: Size,
filename: PathBuf,
}
const ATLAS_SIZE: Size = Size::square(2024);
impl GearRenderer {
pub fn new() -> Self {
let mut lookup = Vec::with_capacity(2048);
let mut atlas = AtlasCollection::new(ATLAS_SIZE);
let mut sprites = load_sprites(Path::new("../../share/hedgewars/Data/Graphics/"))
.expect("Unable to load Graphics");
let max_size = sprites
.iter()
.fold(Size::EMPTY, |size, sprite| size.join(sprite.size));
for sprite in sprites.drain(..) {
lookup.push((sprite.filename, atlas.insert_sprite(sprite.size).unwrap()));
}
println!(
"Filled atlas with {} sprites:\n{}",
sprites.len(),
atlas.used_space()
);
let texture = Texture2D::new(max_size, gl::RGBA8, gl::LINEAR);
let mut pixels = Vec::with_capacity(max_size.area()).into_boxed_slice();
for (path, sprite_index) in lookup.drain(..) {
if let Some((atlas_index, rect)) = atlas.get_rect(sprite_index) {
load_sprite_pixels(&path, &mut pixels[..]).expect("Unable to load Graphics");
texture.update(rect, &pixels, 0, gl::RGBA, gl::UNSIGNED_BYTE);
}
}
Self { atlas }
}
pub fn render(&mut self, camera: &Camera) {
let projection = camera.projection();
}
}
fn load_sprite_pixels(path: &Path, buffer: &mut [u8]) -> io::Result<()> {
let decoder = Decoder::new(BufReader::new(File::open(path)?));
let (info, mut reader) = decoder.read_info()?;
let size = Size::new(info.width as usize, info.height as usize);
reader.next_frame(buffer)?;
Ok(())
}
fn load_sprite_size(path: &Path) -> io::Result<Size> {
let decoder = Decoder::new(BufReader::new(File::open(path)?));
let (info, mut reader) = decoder.read_info()?;
let size = Size::new(info.width as usize, info.height as usize);
Ok(size)
}
fn load_sprites(path: &Path) -> io::Result<Vec<SpriteData>> {
let mut result = vec![];
for file in read_dir(path)? {
let file = file?;
if let Some(extension) = file.path().extension() {
if extension == "png" {
let path = file.path();
let sprite = load_sprite_size(&path)?;
result.push(SpriteData {
size: sprite,
filename: path,
});
}
}
}
Ok(result)
}