Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
install(FILES
mask.png
map.cfg
map.lua
preview.png
DESTINATION ${SHAREPATH}Data/Maps/ClimbHome)