Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief AbstractPage class definition
*/
#ifndef ABSTRACTPAGE_H
#define ABSTRACTPAGE_H
#include <QWidget>
#include <qpushbuttonwithsound.h>
#include <QFont>
#include <QGridLayout>
#include <QComboBox>
#include <QSignalMapper>
class QPushButtonWithSound;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class QTextBrowser;
class QTableWidget;
class QAction;
class QDataWidgetMapper;
class QAbstractItemModel;
class QSettings;
class QSlider;
class QGridlayout;
class AbstractPage : public QWidget
{
Q_OBJECT
public:
/**
* @brief Changes the desc text (should not be called manualy)
*
* @param desc the description of the widget focused
*/
void setButtonDescription(QString desc);
/**
* @brief Changes the desc defaut text
*
* @param text the defaut desc
*/
void setDefaultDescription(QString text);
/**
* @brief Get the desc defaut text
*/
QString * getDefaultDescription();
signals:
/**
* @brief This signal is emitted when going back to the previous is
* requested - e.g. when the back-button is clicked.
*/
void goBack();
/**
* @brief This signal is emitted when the page is displayed
*/
void pageEnter();
/**
* @brief This signal is emitted when this page is left
*/
void pageLeave();
public slots:
/**
* @brief This slot is called to trigger this page's pageEnter signal
*/
void triggerPageEnter();
/**
* @brief This slot is called to trigger this page's pageLeave signal
*/
void triggerPageLeave();
protected:
/**
* @brief Class constructor
*
* @param parent parent widget.
*/
AbstractPage(QWidget * parent = 0);
/// Class Destructor
virtual ~AbstractPage() {};
/// Call this in the constructor of your subclass.
void initPage();
/**
* @brief Used during page construction.
* You MUST implement this method in your subclass.
*
* Use it to define the main layout (no behavior) of the page.
*/
virtual QLayout * bodyLayoutDefinition() = 0;
/**
* @brief Used during page construction.
* You can implement this method in your subclass.
*
* Use it to define layout (not behavior) of the page's footer.
*/
virtual QLayout * footerLayoutDefinition()
{
return NULL;
};
/**
* @brief Used during page construction.
* You can implement this method in your subclass.
*
* Use it to define layout (not behavior) of the page's footer to the left of the help text.
*/
virtual QLayout * footerLayoutLeftDefinition()
{
return NULL;
};
/**
* @brief Used during page construction.
* You can implement this method in your subclass.
*
* This is a good place to connect signals within your page in order
* to get the desired page behavior.<br />
* Keep in mind not to expose twidgets as public!
* instead define a signal with a meaningful name and connect the widget
* signals to your page signals
*/
virtual void connectSignals() {};
/**
* @brief Creates a default formatted button for this page.
*
* @param name name of the button - used as its text if not hasIcon.
* @param hasIcon set to true if this is a picture button.
*
* @return the button.
*/
QPushButtonWithSound * formattedButton(const QString & name, bool hasIcon = false);
QPushButton * formattedSoundlessButton(const QString & name, bool hasIcon = false);
/**
* @brief Creates a default formatted button and adds it to a
* grid layout at the location specified.
*
* @param name label or path to icon of the button (depends on hasIcon)
* @param grid pointer of the grid layout in which to insert the button.
* @param row layout row index in which to insert the button.
* @param column layout column index in which to insert the button.
* @param rowSpan how many layout rows the button will span.
* @param columnSpan how many layout columns the button will span.
* @param hasIcon set to true if this is a picture button.
*
* @return the button.
*/
QPushButtonWithSound * addButton(const QString & name, QGridLayout * grid, int row, int column, int rowSpan = 1, int columnSpan = 1, bool hasIcon = false);
/**
* @brief Creates a default formatted button and adds it to a
* grid layout at the location specified.
*
* @param name label or path to icon of the button (depends on hasIcon)
* @param box pointer of the box layout in which to insert the button.
* @param where layout ndex in which to insert the button.
* @param hasIcon set to true if this is a picture button.
*
* @return the button.
*/
QPushButtonWithSound * addButton(const QString & name, QBoxLayout * box, int where, bool hasIcon = false);
QPushButton* addSoundlessButton(const QString & name, QBoxLayout * box, int where, bool hasIcon = false);
/**
* @brief Changes visibility of the back-button.
*
* @param visible set to true if the button should be visible.
*/
void setBackButtonVisible(bool visible = true);
QFont * font14; ///< used font
QLabel * descLabel; ///< text description
QString * defautDesc;
QPushButtonWithSound * btnBack; ///< back button
};
#endif