ACF: Reduce computer hog levels in missions 2 and 6.
They were way too high, especially in mission 2.
Mission 2:
Weaklings: level 5 → level 1 (except Brainiac)
Stronglings: (real) level 4 → level 2
Brainiac: level 1 → level 5 (because he's special)
Looks like all levels were just flipped.
Mission 5:
First enemy team: level 5 → level 3
Reinforcements: level 5 → level 4
The high skill level punishes player mistakes too much.
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "hwpacksmounter.h"
PHYSFS_DECL void hedgewarsMountPackages()
{
char ** filesList = PHYSFS_enumerateFiles("/");
char **i;
for (i = filesList; *i != NULL; i++)
{
char * fileName = *i;
int fileNameLength = strlen(fileName);
if (fileNameLength > 4)
if (strcmp(fileName + fileNameLength - 4, ".hwp") == 0)
{
const char * dir = PHYSFS_getRealDir(fileName);
if(dir)
{
char * fullPath = (char *)malloc(strlen(dir) + fileNameLength + 2);
strcpy(fullPath, dir);
strcat(fullPath, "/");
strcat(fullPath, fileName);
PHYSFS_mount(fullPath, NULL, 0);
free(fullPath);
}
}
}
PHYSFS_freeList(filesList);
}
PHYSFS_DECL void hedgewarsMountPackage(char * fileName)
{
int fileNameLength = strlen(fileName);
if (fileNameLength > 4)
if (strcmp(fileName + fileNameLength - 4, ".hwp") == 0)
{
const char * dir = PHYSFS_getRealDir(fileName);
if(dir)
{
char * fullPath = (char *)malloc(strlen(dir) + fileNameLength + 2);
strcpy(fullPath, dir);
strcat(fullPath, "/");
strcat(fullPath, fileName);
PHYSFS_mount(fullPath, NULL, 0);
free(fullPath);
}
}
}