qmlfrontend/main.qml
author Wuzzy <Wuzzy2@mail.ru>
Thu, 08 Mar 2018 16:49:49 +0100
changeset 13118 1ddb8aac5e30
parent 12854 28cb18c5e712
child 12883 adb1fccc706a
child 14143 745c73e0e644
permissions -rw-r--r--
ACF: Reduce computer hog levels in missions 2 and 6. They were way too high, especially in mission 2. Mission 2: Weaklings: level 5 → level 1 (except Brainiac) Stronglings: (real) level 4 → level 2 Brainiac: level 1 → level 5 (because he's special) Looks like all levels were just flipped. Mission 5: First enemy team: level 5 → level 3 Reinforcements: level 5 → level 4 The high skill level punishes player mistakes too much.

import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3

ApplicationWindow {
  visible: true
  width: 640
  height: 480
  title: qsTr("Hello World")

  SwipeView {
    id: swipeView
    anchors.fill: parent
    currentIndex: tabBar.currentIndex

    Page1 {
    }

    Page {
      Label {
        text: qsTr("Second page")
        anchors.centerIn: parent
      }
    }
  }

  footer: TabBar {
    id: tabBar
    currentIndex: swipeView.currentIndex
    TabButton {
      text: qsTr("First")
    }
    TabButton {
      text: qsTr("Second")
    }
  }
}