fix ancient issue with hedgehogs sliding through/into think gaps; fixes
issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_ROOMLIST_H
#define PAGE_ROOMLIST_H
#include <QTableView>
#include "AbstractPage.h"
class HWChatWidget;
class AmmoSchemeModel;
class QTableView;
class RoomsListModel;
class QSortFilterProxyModel;
class RoomTableView : public QTableView
{
friend class PageRoomsList;
public:
RoomTableView(QWidget* parent = 0) : QTableView(parent){}
void moveUp();
void moveDown();
};
class PageRoomsList : public AbstractPage
{
Q_OBJECT
public:
PageRoomsList(QWidget* parent);
void displayError(const QString & message);
void displayNotice(const QString & message);
void displayWarning(const QString & message);
void setSettings(QSettings * settings);
QLineEdit * searchText;
RoomTableView * roomsList;
QPushButton * BtnCreate;
QPushButton * BtnJoin;
QPushButton * BtnAdmin;
QPushButton * BtnClear;
QComboBox * CBState;
QComboBox * CBRules;
QComboBox * CBWeapons;
HWChatWidget * chatWidget;
QLabel * lblCount;
void setModel(RoomsListModel * model);
public slots:
void setAdmin(bool);
void setUser(const QString & nickname);
void updateNickCounter(int cnt);
signals:
void askForCreateRoom(const QString &);
void askForJoinRoom(const QString &);
void askForRoomList();
void askJoinConfirmation(const QString &);
protected:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
private slots:
void onCreateClick();
void onJoinClick();
void onRefreshClick();
void onClearClick();
void onJoinConfirmation(const QString &);
void onSortIndicatorChanged(int logicalIndex, Qt::SortOrder order);
void onFilterChanged();
void saveHeaderState();
void onRoomNameChosen(const QString &);
void roomSelectionChanged(const QModelIndex &, const QModelIndex &);
void moveSelectionUp();
void moveSelectionDown();
private:
QSettings * m_gameSettings;
QSortFilterProxyModel * roomsModel;
QSortFilterProxyModel * stateFilteredModel;
QSortFilterProxyModel * schemeFilteredModel;
QSortFilterProxyModel * weaponsFilteredModel;
QAction * showGamesInLobby;
QAction * showGamesInProgress;
AmmoSchemeModel * ammoSchemeModel;
bool restoreHeaderState();
};
#endif