Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#ifndef _HWMAP_INCLUDED#define _HWMAP_INCLUDED#include <QByteArray>#include <QString>#include <QPixmap>#include "tcpBase.h"enum MapGenerator{ MAPGEN_REGULAR = 0, MAPGEN_MAZE = 1, MAPGEN_PERLIN = 2, MAPGEN_DRAWN = 3, MAPGEN_MAP = 4};class HWMap : public TCPBase{ Q_OBJECT public: HWMap(QObject *parent = 0); virtual ~HWMap(); void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script, int feature_size); bool couldBeRemoved(); protected: virtual QStringList getArguments(); virtual void onClientDisconnect(); virtual void SendToClientFirst(); signals: void ImageReceived(const QPixmap & newImage); void HHLimitReceived(int hhLimit); private: QString m_seed; QString m_script; int templateFilter; MapGenerator m_mapgen; int m_maze_size; // going to try and deprecate this one int m_feature_size; QByteArray m_drawMapData; private slots:};#endif // _HWMAP_INCLUDED