Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef THEMEPROMPT_H
#define THEMEPROMPT_H
#include <QWidget>
#include <QDialog>
#include <QListView>
class QLineEdit;
class QModelIndex;
class QSortFilterProxyModel;
class LineEditCursor;
class ThemeListView : public QListView
{
friend class ThemePrompt;
public:
ThemeListView(QWidget* parent = 0) : QListView(parent){}
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
};
class ThemePrompt : public QDialog
{
Q_OBJECT
public:
ThemePrompt(int currentIndex = 0, QWidget* parent = 0);
private:
LineEditCursor * txtFilter;
ThemeListView * list;
QSortFilterProxyModel * filterModel;
private slots:
void onAccepted();
void themeChosen(const QModelIndex & index);
void filterChanged(const QString & text);
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
};
#endif // THEMEPROMPT_H