Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
#ifndef PMATH_H_
#define PMATH_H_
#include <stdint.h>
#include <math.h>
#define fpcrtl_min(a, b) ((a) < (b) ? (a) : (b))
#define fpcrtl_max(a, b) ((a) > (b) ? (a) : (b))
float fpcrtl_power(float base, float exponent);
/* Currently the games only uses sign of an integer */
int fpcrtl_signi(int x);
float fpcrtl_csc(float x);
#define fpcrtl_arctan2(y, x) atan2(y, x)
float __attribute__((overloadable)) fpcrtl_abs(float x);
double __attribute__((overloadable)) fpcrtl_abs(double x);
int __attribute__((overloadable)) fpcrtl_abs(int x);
int64_t __attribute__((overloadable)) fpcrtl_abs(int64_t x);
#endif /* PMATH_H_ */