Henek adds a flamethrower, updates some translations, and tweaks how fire works.
//
// DetailViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 27/03/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "DetailViewController.h"
#import "SDL_uikitappdelegate.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "CommodityFunctions.h"
@implementation DetailViewController
@synthesize popoverController, controllerNames;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(void) viewDidLoad {
self.title = NSLocalizedString(@"Settings",@"");
// allocate controllers and store them into the array
NSArray *array= [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
NSLocalizedString(@"Teams",@""),
NSLocalizedString(@"Weapons",@""),
NSLocalizedString(@"Schemes",@""),
nil];
self.controllerNames = array;
[array release];
// on ipad make the general setting the first view, on iphone add the "Done" button on top left
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(112, 112, 480, 320)];
label.text = @"Press the buttons on the left";
label.font = [UIFont systemFontOfSize:20];
label.textAlignment = UITextAlignmentCenter;
[self.view addSubview:label];
[label release];
//[self.navigationController pushViewController:nextController animated:NO];
} else {
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(dismissSplitView)];
}
[super viewDidLoad];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
// don't display
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
return 0;
else
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [controllerNames count];
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier] autorelease];
}
NSInteger row = [indexPath row];
cell.textLabel.text = [controllerNames objectAtIndex:row];
cell.imageView.image = [UIImage imageNamed:@"Icon.png"];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSInteger row = [indexPath row];
UIViewController *nextController = nil;
switch (row) {
case 0:
if (nil == generalSettingsViewController)
generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = generalSettingsViewController;
break;
case 1:
if (nil == teamSettingsViewController)
teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = teamSettingsViewController;
break;
case 2:
if (nil == weaponSettingsViewController)
weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = weaponSettingsViewController;
break;
case 3:
if (nil == schemeSettingsViewController)
schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = schemeSettingsViewController;
break;
}
nextController.title = [controllerNames objectAtIndex:row];
[self.navigationController pushViewController:nextController animated:YES];
}
/*
#pragma mark -
#pragma mark Managing the popover controller
// When setting the detail item, update the view and dismiss the popover controller if it's showing.
-(void) setDetailItem:(id) newDetailItem {
if (detailItem != newDetailItem) {
[detailItem release];
detailItem = [newDetailItem retain];
// Update the view.
// navigationBar.topItem.title = (NSString*) detailItem;
//test.text=(NSString*) detailItem;
}
// if (popoverController != nil) {
// [popoverController dismissPopoverAnimated:YES];
// }
}
*/
#pragma mark -
#pragma mark Split view support
#ifdef __IPHONE_3_2
-(void) splitViewController:(UISplitViewController *)svc willHideViewController:(UIViewController *)aViewController withBarButtonItem:(UIBarButtonItem *)barButtonItem forPopoverController:(UIPopoverController *)pc {
barButtonItem.title = @"Master List";
[self.navigationController.navigationBar.topItem setLeftBarButtonItem:barButtonItem animated:YES];
self.popoverController = pc;
}
// Called when the view is shown again in the split view, invalidating the button and popover controller.
-(void) splitViewController: (UISplitViewController*)svc willShowViewController:(UIViewController *)aViewController invalidatingBarButtonItem:(UIBarButtonItem *)barButtonItem {
[self.navigationController.navigationBar.topItem setLeftBarButtonItem:nil animated:YES];
self.popoverController = nil;
}
#endif
-(IBAction) dismissSplitView {
[[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
}
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
-(void) viewDidUnload {
self.controllerNames = nil;
self.popoverController = nil;
generalSettingsViewController = nil;
teamSettingsViewController = nil;
weaponSettingsViewController = nil;
schemeSettingsViewController = nil;
[super viewDidUnload];
}
-(void) dealloc {
[controllerNames release];
[popoverController release];
[generalSettingsViewController release];
[teamSettingsViewController release];
[weaponSettingsViewController release];
[schemeSettingsViewController release];
[super dealloc];
}
@end