ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
#include <QEvent>
#include <QWidget>
#include <QStackedLayout>
#include <QLabel>
#include <QLineEdit>
#include <QCheckBox>
#include <QListView>
#include "mouseoverfilter.h"
#include "ui/page/AbstractPage.h"
#include "ui_hwform.h"
#include "hwform.h"
#include "gameuiconfig.h"
#include "DataManager.h"
#include "SDLInteraction.h"
MouseOverFilter::MouseOverFilter(QObject *parent) :
QObject(parent)
{
}
bool MouseOverFilter::eventFilter( QObject *dist, QEvent *event )
{
AbstractPage* abstractpage;
if (event->type() == QEvent::Enter)
{
QWidget * widget = dynamic_cast<QWidget*>(dist);
abstractpage = qobject_cast<AbstractPage*>(ui->Pages->currentWidget());
if (widget->whatsThis() != NULL)
abstractpage->setButtonDescription(widget->whatsThis());
else if (widget->toolTip() != NULL)
abstractpage->setButtonDescription(widget->toolTip());
}
else if (event->type() == QEvent::FocusIn)
{
abstractpage = qobject_cast<AbstractPage*>(ui->Pages->currentWidget());
// play a sound when mouse hovers certain ui elements
QPushButton * button = dynamic_cast<QPushButton*>(dist);
QLineEdit * textfield = dynamic_cast<QLineEdit*>(dist);
QCheckBox * checkbox = dynamic_cast<QCheckBox*>(dist);
QComboBox * droplist = dynamic_cast<QComboBox*>(dist);
QSlider * slider = dynamic_cast<QSlider*>(dist);
QTabWidget * tab = dynamic_cast<QTabWidget*>(dist);
QListView * listview = dynamic_cast<QListView*>(dist);
if (button || textfield || checkbox || droplist || slider || tab || listview)
{
SDLInteraction::instance().playSoundFile("/Sounds/steps.ogg");
}
}
else if (event->type() == QEvent::Leave)
{
abstractpage = qobject_cast<AbstractPage*>(ui->Pages->currentWidget());
if (abstractpage->getDefaultDescription() != NULL)
{
abstractpage->setButtonDescription( * abstractpage->getDefaultDescription());
}
else
abstractpage->setButtonDescription("");
}
return false;
}
void MouseOverFilter::setUi(Ui_HWForm *uiForm)
{
ui = uiForm;
}