ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
@headers@
#undef KEY
#if defined(__i386)
# define KEY '_','_','i','3','8','6'
#elif defined(__x86_64)
# define KEY '_','_','x','8','6','_','6','4'
#elif defined(__ppc__)
# define KEY '_','_','p','p','c','_','_'
#elif defined(__ppc64__)
# define KEY '_','_','p','p','c','6','4','_','_'
#endif
#define SIZE (sizeof(@type@))
char info_size[] = {'I', 'N', 'F', 'O', ':', 's','i','z','e','[',
('0' + ((SIZE / 10000)%10)),
('0' + ((SIZE / 1000)%10)),
('0' + ((SIZE / 100)%10)),
('0' + ((SIZE / 10)%10)),
('0' + (SIZE % 10)),
']',
#ifdef KEY
' ','k','e','y','[', KEY, ']',
#endif
'\0'};
#ifdef __CLASSIC_C__
int main(argc, argv) int argc; char *argv[];
#else
int main(int argc, char *argv[])
#endif
{
int require = 0;
require += info_size[argc];
(void)argv;
return SIZE;
}