ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
#!/bin/bash
# Downloads and install a .dmg from a URL
#
# Usage
# $ dmg_pkg_install [url]
#
# Adopted from https://gist.github.com/afgomez/4172338
if [[ $# -lt 1 ]]; then
echo "Usage: dmg_pkg_install [url]"
exit 1
fi
url=$*
# Generate a random file name
tmp_file=/tmp/`openssl rand -base64 10 | tr -dc '[:alnum:]'`.dmg
# Download file
echo "Downloading $url..."
curl -# -L -o $tmp_file $url
echo "Mounting image..."
volume=`hdiutil mount $tmp_file | tail -n1 | perl -nle '/(\/Volumes\/[^ ]+)/; print $1'`
# Locate .pkg
app_pkg=`find $volume/. -name *.pkg -maxdepth 1 -print0`
echo "Install pkg..."
installer -pkg $app_pkg -target /
# Unmount volume, delete temporal file
echo "Cleaning up..."
hdiutil unmount $volume -quiet
rm $tmp_file
echo "Done!"
exit 0