sndCover now falls back to sndWatchThis OR sndFire.
sndDrat and sndBugger now fall back to each other.
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#include <QVBoxLayout>#include <QGridLayout>#include <QMainWindow>#include <QStackedLayout>#include "ui_hwform.h"#include "hwform.h"#include "pagenet.h"#include "pagetraining.h"#include "pagenetserver.h"#include "pageoptions.h"#include "pageingame.h"#include "pagescheme.h"#include "pageroomslist.h"#include "pageinfo.h"#include "pagenetgame.h"#include "pageeditteam.h"#include "pagedrawmap.h"#include "pageadmin.h"#include "pageconnecting.h"#include "pagemultiplayer.h"#include "pagesingleplayer.h"#include "pageselectweapon.h"#include "pagecampaign.h"#include "pagemain.h"#include "pagegamestats.h"#include "pageplayrecord.h"#include "pagedata.h"#include "pagevideos.h"#include "hwconsts.h"void Ui_HWForm::setupUi(HWForm *HWForm){ SetupFonts(); HWForm->setObjectName(QString::fromUtf8("HWForm")); HWForm->resize(QSize(640, 480).expandedTo(HWForm->minimumSizeHint())); HWForm->setMinimumSize(QSize(720, 450)); QString title = QMainWindow::tr("Hedgewars %1").arg(*cVersionString);#ifdef QT_DEBUG title += QString("-r%1 (%2)").arg(*cRevisionString, *cHashString);#endif HWForm->setWindowTitle(title); centralWidget = new QWidget(HWForm); centralWidget->setObjectName(QString::fromUtf8("centralWidget")); SetupPages(centralWidget); HWForm->setCentralWidget(centralWidget); Pages->setCurrentIndex(0); QMetaObject::connectSlotsByName(HWForm);}void Ui_HWForm::SetupFonts(){ font14 = new QFont("MS Shell Dlg", 14);}void Ui_HWForm::SetupPages(QWidget *Parent){ Pages = new QStackedLayout(Parent); pageEditTeam = new PageEditTeam(Parent); Pages->addWidget(pageEditTeam); pageOptions = new PageOptions(); Pages->addWidget(pageOptions); pageMultiplayer = new PageMultiplayer(); Pages->addWidget(pageMultiplayer); pagePlayDemo = new PagePlayDemo(); Pages->addWidget(pagePlayDemo); pageNet = new PageNet(); Pages->addWidget(pageNet); pageNetGame = new PageNetGame(Parent); Pages->addWidget(pageNetGame); pageInfo = new PageInfo(); Pages->addWidget(pageInfo); pageMain = new PageMain(); Pages->addWidget(pageMain); pageGameStats = new PageGameStats(); Pages->addWidget(pageGameStats); pageSinglePlayer = new PageSinglePlayer(); Pages->addWidget(pageSinglePlayer); pageTraining = new PageTraining(); Pages->addWidget(pageTraining); pageSelectWeapon = new PageSelectWeapon(); Pages->addWidget(pageSelectWeapon); pageNetServer = new PageNetServer(); Pages->addWidget(pageNetServer); pageInGame = new PageInGame(); Pages->addWidget(pageInGame); pageRoomsList = new PageRoomsList(Parent); Pages->addWidget(pageRoomsList); pageConnecting = new PageConnecting(); Pages->addWidget(pageConnecting); pageScheme = new PageScheme(); Pages->addWidget(pageScheme); pageAdmin = new PageAdmin(); Pages->addWidget(pageAdmin); pageCampaign = new PageCampaign(); Pages->addWidget(pageCampaign); pageDrawMap = new PageDrawMap(); Pages->addWidget(pageDrawMap); pageDataDownload = new PageDataDownload(); Pages->addWidget(pageDataDownload); pageVideos = new PageVideos(); Pages->addWidget(pageVideos);}