so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
--------------------------------------
-- NOBODY LAUGH
-- a hilarious (not really) adventure
--------------------------------------
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
local hhs = {}
function onGameInit()
Seed = 0
GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind
SuddenDeathTurns = 9999
TurnTime = 180000
CaseFreq = 0
MinesNum = 0
Explosives = 0
Map = "Bath"
Theme = "Nature"
AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_birdy")
hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull")
SetGearPosition(hhs[1], 1267, 451)
hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3")
SetGearPosition(hhs[2], 1332, 451)
AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_spider")
hhs[3] = AddHog("Poison", 5, 100, "WhySoSerious")
SetGearPosition(hhs[3], 1133, 446)
hhs[4] = AddHog("Bobo", 5, 100, "clown")
SetGearPosition(hhs[4], 1215, 553)
hhs[5] = AddHog("Copper", 5, 10, "clown-copper")
SetGearPosition(hhs[5], 414, 376)
hhs[6] = AddHog("Derp", 5, 100, "clown-crossed")
SetGearPosition(hhs[6], 1590, 886)
hhs[7] = AddHog("Eckles", 5, 100, "clown-copper")
SetGearPosition(hhs[7], 772, 754)
hhs[8] = AddHog("Frank", 5, 50, "clown-copper")
SetGearPosition(hhs[8], 1688, 714)
hhs[9] = AddHog("Harry", 5, 50, "clown-copper")
SetGearPosition(hhs[9], 1932, 837)
hhs[10] = AddHog("Igmund", 5, 50, "WhySoSerious")
SetGearPosition(hhs[10], 1601, 733)
end
function onGameStart()
AddAmmo(enemy, amAirAttack, 100)
ShowMission( loc("Nobody Laugh"),
loc("User Challenge"),
loc("Eliminate the enemy before the time runs out")
, 0, 0
)
-- GIRDERS
PlaceGirder(1212, 710, 7)
PlaceGirder(1215, 570, 4)
PlaceGirder(1288, 520, 2)
PlaceGirder(1184, 468, 4)
PlaceGirder(1344, 468, 4)
PlaceGirder(1247, 346, 4)
PlaceGirder(667, 438, 4)
PlaceGirder(507, 438, 4)
PlaceGirder(434, 487, 2)
PlaceGirder(505, 537, 4)
PlaceGirder(665, 537, 4)
PlaceGirder(737, 487, 2)
PlaceGirder(416, 465, 6)
PlaceGirder(1415, 378, 6)
PlaceGirder(1300, 625, 3)
PlaceGirder(1359, 566, 3)
PlaceGirder(1436, 538, 0)
PlaceGirder(1505, 468, 4)
------ AMMO CRATE LIST ------
tempG = SpawnAmmoCrate(1242, 315, amBaseballBat)
tempG = SpawnAmmoCrate(1309, 315, amAirAttack)
tempG = SpawnAmmoCrate(144, 895, amAirAttack)
tempG = SpawnAmmoCrate(664, 699, amIceGun)
tempG = SpawnAmmoCrate(1572, 444, amFirePunch)
tempG = SpawnAmmoCrate(1574, 382, amDynamite)
------ UTIL CRATE LIST ------
tempG = SpawnUtilityCrate(654, 513, amParachute)
tempG = SpawnUtilityCrate(1569, 413, amParachute)
-- HOG AMMO
AddAmmo(hhs[1],amParachute,1)
AddAmmo(hhs[1],amHammer,1)
AddAmmo(hhs[2],amWhip,1)
for i = 3, 10 do
AddAmmo(hhs[i], amDeagle, 100)
AddAmmo(hhs[i], amShotgun, 100)
AddAmmo(hhs[i], amGrenade, 100)
AddAmmo(hhs[i], amBazooka, 100)
AddAmmo(hhs[i], amDrill, 100)
end
end
function onNewTurn()
SetWind(100)
end
function onAmmoStoreInit()
SetAmmo(amBaseballBat, 0, 0, 0, 1)
SetAmmo(amAirAttack, 0, 0, 0, 1)
SetAmmo(amFirePunch, 0, 0, 0, 1)
SetAmmo(amDynamite, 0, 0, 0, 1)
SetAmmo(amHammer, 0, 0, 0, 1)
SetAmmo(amIceGun, 0, 0, 0, 1)
SetAmmo(amParachute, 0, 0, 0, 1)
SetAmmo(amSwitch, 9, 0, 0, 0)
SetAmmo(amSkip, 9, 0, 0, 0)
end
------------------------------
-- I'm in whitesppaaaaaaaaaacceeeee :D
------------------------------