Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
The "other bug" is that the cake just walks through terrain when it hits the wrap world edge. This behaviour is even worse.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE CPP, OverloadedStrings #-}
#if defined(OFFICIAL_SERVER)
module EngineInteraction(replayToDemo, checkNetCmd, toEngineMsg, drawnMapData, prependGhostPoints) where
#else
module EngineInteraction(checkNetCmd, toEngineMsg) where
#endif
import qualified Data.Set as Set
import Control.Monad
import qualified Codec.Binary.Base64 as Base64
import qualified Data.ByteString.Char8 as B
import qualified Data.ByteString as BW
import qualified Data.ByteString.Lazy as BL
import qualified Data.Map as Map
import qualified Data.List as L
import Data.Word
import Data.Int
import Data.Bits
import Control.Arrow
import Data.Maybe
import Data.Binary
import Data.Binary.Put
-------------
import CoreTypes
import Utils
#if defined(OFFICIAL_SERVER)
import qualified Codec.Compression.Zlib.Internal as ZI
import qualified Codec.Compression.Zlib as Z
decompressWithoutExceptions :: BL.ByteString -> BL.ByteString
decompressWithoutExceptions = BL.fromChunks . ZI.foldDecompressStreamWithInput chunk end err decomp
where
decomp = ZI.decompressST ZI.zlibFormat ZI.defaultDecompressParams
chunk = (:)
end _ = []
err = const $ [BW.empty]
#endif
toEngineMsg :: B.ByteString -> B.ByteString
toEngineMsg msg = Base64.encode (fromIntegral (BW.length msg) `BW.cons` msg)
{-fromEngineMsg :: B.ByteString -> Maybe B.ByteString
fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
where
removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
removeLength _ = Nothing-}
em :: B.ByteString -> B.ByteString
em = toEngineMsg
eml :: [B.ByteString] -> B.ByteString
eml = em . B.concat
splitMessages :: B.ByteString -> [B.ByteString]
splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b)
checkNetCmd :: [Word8] -> B.ByteString -> (B.ByteString, B.ByteString, Maybe (Maybe B.ByteString))
checkNetCmd teamsIndexes msg = check decoded
where
decoded = liftM splitMessages $ Base64.decode msg
check (Left _) = (B.empty, B.empty, Nothing)
check (Right msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b, lft a)
encode = Base64.encode . B.concat
isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m) && not (isMalformed (B.head m) (B.tail m))
lft = foldr l Nothing
l m n = let m' = B.head $ B.tail m; tst = flip Set.member in
if not $ tst timedMessages m' then n
else if '+' /= m' then Just Nothing else Just . Just . Base64.encode $ m
isNonEmpty = (/=) '+' . B.head . B.tail
legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,NpPwtgfhbc12345" ++ slotMessages
slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
timedMessages = Set.fromList $ "+LlRrUuDdZzAaSjJ,NpPwtgfc12345" ++ slotMessages
isMalformed 'h' m | B.length m >= 3 = let hognum = m `B.index` 1; teamnum = m `BW.index` 2 in hognum < '1' || hognum > '8' || teamnum `L.notElem` teamsIndexes
| otherwise = True
isMalformed _ _ = False
#if defined(OFFICIAL_SERVER)
replayToDemo :: [TeamInfo]
-> Map.Map B.ByteString B.ByteString
-> Map.Map B.ByteString [B.ByteString]
-> [B.ByteString]
-> (Maybe GameDetails, [B.ByteString])
replayToDemo ti mParams prms msgs = if not sane then (Nothing, []) else (Just $ GameDetails scriptName infRopes vamp infattacks, concat [
[em "TD"]
, maybeScript
, maybeMap
, [eml ["etheme ", head $ prms Map.! "THEME"]]
, [eml ["eseed ", mParams Map.! "SEED"]]
, [eml ["e$gmflags ", showB gameFlags]]
, schemeFlags
, schemeAdditional
, [eml ["e$template_filter ", mParams Map.! "TEMPLATE"]]
, [eml ["e$feature_size ", mParams Map.! "FEATURE_SIZE"]]
, [eml ["e$mapgen ", mapgen]]
, mapgenSpecific
, concatMap teamSetup ti
, msgs
, [em "!"]
])
where
keys1, keys2 :: Set.Set B.ByteString
keys1 = Set.fromList ["FEATURE_SIZE", "MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
keys2 = Set.fromList ["AMMO", "SCHEME", "SCRIPT", "THEME"]
sane = Set.null (keys1 Set.\\ Map.keysSet mParams)
&& Set.null (keys2 Set.\\ Map.keysSet prms)
&& (not . null . drop 41 $ scheme)
&& (not . null . tail $ prms Map.! "AMMO")
&& ((B.length . head . tail $ prms Map.! "AMMO") > 200)
mapGenTypes = ["+rnd+", "+maze+", "+drawn+", "+perlin+"]
scriptName = head . fromMaybe ["Normal"] $ Map.lookup "SCRIPT" prms
maybeScript = let s = scriptName in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", spaces2Underlining s, ".lua"]]
maybeMap = let m = mParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]]
scheme = tail $ prms Map.! "SCHEME"
mapgen = mParams Map.! "MAPGEN"
mazeSizeMsg = eml ["e$maze_size ", mParams Map.! "MAZE_SIZE"]
mapgenSpecific = case mapgen of
"1" -> [mazeSizeMsg]
"2" -> [mazeSizeMsg]
"3" -> let d = head . fromMaybe [""] $ Map.lookup "DRAWNMAP" prms in if BW.length d <= 4 then [] else drawnMapData d
_ -> []
gameFlags :: Word32
gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts
schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m])
$ filter (\(_, (n, _)) -> not $ B.null n)
$ zip (drop (length gameFlagConsts) scheme) schemeParams
schemeAdditional = let scriptParam = B.tail $ scheme !! 42 in [eml ["e$scriptparam ", scriptParam] | not $ B.null scriptParam]
ammoStr :: B.ByteString
ammoStr = head . tail $ prms Map.! "AMMO"
ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in
(map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d])
++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"]
initHealth = scheme !! 27
teamSetup :: TeamInfo -> [B.ByteString]
teamSetup t = (++) ammo $
eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t]
: em "erdriven"
: eml ["efort ", teamfort t]
: take (2 * hhnum t) (
concatMap (\(HedgehogInfo hname hhat) -> [
eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname]
, eml ["ehat ", hhat]
])
$ hedgehogs t
)
infRopes = ammoStr `B.index` 7 == '9'
vamp = gameFlags .&. 0x00000200 /= 0
infattacks = gameFlags .&. 0x00100000 /= 0
spaces2Underlining = B.map (\c -> if c == ' ' then '_' else c)
drawnMapData :: B.ByteString -> [B.ByteString]
drawnMapData =
L.map (\m -> eml ["edraw ", BW.pack m])
. L.unfoldr by200
. BL.unpack
. unpackDrawnMap
where
by200 :: [a] -> Maybe ([a], [a])
by200 [] = Nothing
by200 m = Just $ L.splitAt 200 m
unpackDrawnMap :: B.ByteString -> BL.ByteString
unpackDrawnMap = either
(const BL.empty)
(decompressWithoutExceptions . BL.pack . drop 4 . BW.unpack)
. Base64.decode
compressWithLength :: BL.ByteString -> BL.ByteString
compressWithLength b = BL.drop 8 . encode . runPut $ do
put $ ((fromIntegral $ BL.length b)::Word32)
mapM_ putWord8 $ BW.unpack $ BL.toStrict $ Z.compress b
packDrawnMap :: BL.ByteString -> B.ByteString
packDrawnMap =
Base64.encode
. BL.toStrict
. compressWithLength
prependGhostPoints :: [(Int16, Int16)] -> B.ByteString -> B.ByteString
prependGhostPoints pts dm = packDrawnMap $ (runPut $ forM_ pts $ \(x, y) -> put x >> put y >> putWord8 99) `BL.append` unpackDrawnMap dm
schemeParams :: [(B.ByteString, Int)]
schemeParams = [
("e$damagepct", 1)
, ("e$turntime", 1000)
, ("", 0)
, ("e$sd_turns", 1)
, ("e$casefreq", 1)
, ("e$minestime", 1000)
, ("e$minesnum", 1)
, ("e$minedudpct", 1)
, ("e$explosives", 1)
, ("e$airmines", 1)
, ("e$healthprob", 1)
, ("e$hcaseamount", 1)
, ("e$waterrise", 1)
, ("e$healthdec", 1)
, ("e$ropepct", 1)
, ("e$getawaytime", 1)
, ("e$worldedge", 1)
]
gameFlagConsts :: [Word32]
gameFlagConsts = [
0x00001000
, 0x00000010
, 0x00000004
, 0x00000008
, 0x00000020
, 0x00000040
, 0x00000080
, 0x00000100
, 0x00000200
, 0x00000400
, 0x00000800
, 0x00002000
, 0x00004000
, 0x00008000
, 0x00010000
, 0x00020000
, 0x00040000
, 0x00080000
, 0x00100000
, 0x00200000
, 0x00400000
, 0x00800000
, 0x01000000
, 0x02000000
, 0x04000000
]
#endif