Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
The "other bug" is that the cake just walks through terrain when it hits the wrap world edge. This behaviour is even worse.
use std::iter::Iterator;
use mio;
use base64::{encode};
pub const PROTOCOL_VERSION : u32 = 3;
pub const SERVER: mio::Token = mio::Token(1_000_000_000);
pub fn is_name_illegal(name: &str ) -> bool{
name.len() > 40 ||
name.trim().is_empty() ||
name.chars().any(|c|
"$()*+?[]^{|}\x7F".contains(c) ||
'\x00' <= c && c <= '\x1F')
}
pub fn to_engine_msg<T>(msg: T) -> String
where T: Iterator<Item = u8> + Clone
{
let mut tmp = Vec::new();
tmp.push(msg.clone().count() as u8);
tmp.extend(msg);
encode(&tmp)
}