gameServer2/src/utils.rs
author Wuzzy <Wuzzy2@mail.ru>
Fri, 03 Aug 2018 00:39:50 +0200
changeset 13607 212036414957
parent 13524 5359ff75da3a
child 13801 5fb40c8e5542
permissions -rw-r--r--
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug The "other bug" is that the cake just walks through terrain when it hits the wrap world edge. This behaviour is even worse.

use std::iter::Iterator;
use mio;
use base64::{encode};

pub const PROTOCOL_VERSION : u32 = 3;
pub const SERVER: mio::Token = mio::Token(1_000_000_000);

pub fn is_name_illegal(name: &str ) -> bool{
    name.len() > 40 ||
        name.trim().is_empty() ||
        name.chars().any(|c|
            "$()*+?[]^{|}\x7F".contains(c) ||
                '\x00' <= c && c <= '\x1F')
}

pub fn to_engine_msg<T>(msg: T) -> String
    where T: Iterator<Item = u8> + Clone
{
    let mut tmp = Vec::new();
    tmp.push(msg.clone().count() as u8);
    tmp.extend(msg);
    encode(&tmp)
}