use crate::{
parser::HwProtocolError,
parser::{message, server_message},
types::GameCfg,
};
#[test]
fn parse_test() {
use crate::messages::HwProtocolMessage::*;
assert_eq!(message(b"PING\n\n"), Ok((&b""[..], Ping)));
assert_eq!(message(b"START_GAME\n\n"), Ok((&b""[..], StartGame)));
assert_eq!(
message(b"NICK\nit's me\n\n"),
Ok((&b""[..], Nick("it's me".to_string())))
);
assert_eq!(message(b"PROTO\n51\n\n"), Ok((&b""[..], Proto(51))));
assert_eq!(
message(b"QUIT\nbye-bye\n\n"),
Ok((&b""[..], Quit(Some("bye-bye".to_string()))))
);
assert_eq!(message(b"QUIT\n\n"), Ok((&b""[..], Quit(None))));
assert_eq!(
message(b"CMD\nwatch 49471\n\n"),
Ok((&b""[..], Watch(49471)))
);
assert_eq!(
message(b"BAN\nme\nbad\n77\n\n"),
Ok((&b""[..], Ban("me".to_string(), "bad".to_string(), 77)))
);
assert_eq!(message(b"CMD\nPART\n\n"), Ok((&b""[..], Part(None))));
assert_eq!(
message(b"CMD\nPART _msg_\n\n"),
Ok((&b""[..], Part(Some("_msg_".to_string()))))
);
assert_eq!(message(b"CMD\nRND\n\n"), Ok((&b""[..], Rnd(vec![]))));
assert_eq!(
message(b"CMD\nRND A B\n\n"),
Ok((&b""[..], Rnd(vec![String::from("A"), String::from("B")])))
);
assert_eq!(
message(b"CFG\nSCHEME\na\nA\n\n"),
Ok((
&b""[..],
Cfg(GameCfg::Scheme("a".to_string(), vec!["A".to_string()]))
))
);
assert_eq!(
message(b"QUIT\n1\n2\n\n"),
Err(nom::Err::Error(HwProtocolError::new()))
);
}
#[test]
fn parse_server_messages_test() {
use crate::messages::HwServerMessage::*;
assert_eq!(server_message(b"PING\n\n"), Ok((&b""[..], Ping)));
assert_eq!(
server_message(b"JOINING\nnoone\n\n"),
Ok((&b""[..], Joining("noone".to_string())))
);
assert_eq!(
server_message(b"CLIENT_FLAGS\naaa\nA\nB\n\n"),
Ok((
&b""[..],
ClientFlags("aaa".to_string(), vec!["A".to_string(), "B".to_string()])
))
)
}