QTfrontend/ui/widget/teamselect.cpp
author dag10
Mon, 21 Jan 2013 21:52:49 -0500
changeset 8424 225ede46e3dc
parent 8140 a098374b847b
child 8430 5a5c34a75e1a
permissions -rw-r--r--
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <algorithm>

#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QFrame>
#include <QDebug>

#include "vertScrollArea.h"
#include "teamselect.h"
#include "teamselhelper.h"
#include "frameTeam.h"

void TeamSelWidget::addTeam(HWTeam team)
{
    if(team.isNetTeam())
    {
        framePlaying->addTeam(team, true);
        curPlayingTeams.push_back(team);
        connect(framePlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
                this, SLOT(netTeamStatusChanged(const HWTeam&)));
        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
                this, SLOT(hhNumChanged(const HWTeam&)));
        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
    }
    else
    {
        frameDontPlaying->addTeam(team, false);
        m_curNotPlayingTeams.push_back(team);
        if(m_acceptOuter)
        {
            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
                    this, SLOT(pre_changeTeamStatus(HWTeam)));
        }
        else
        {
            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
                    this, SLOT(changeTeamStatus(HWTeam)));
        }
    }

    emit setEnabledGameStart(curPlayingTeams.size()>1);
}

void TeamSelWidget::setInteractivity(bool interactive)
{
    framePlaying->setInteractivity(interactive);
}

void TeamSelWidget::hhNumChanged(const HWTeam& team)
{
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
    if(itPlay==curPlayingTeams.end())
    {
        qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name());
        return;
    }
    itPlay->setNumHedgehogs(team.numHedgehogs());
    emit hhogsNumChanged(team);
}

void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
{
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
    if(itPlay==curPlayingTeams.end())
    {
        qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name());
        return;
    }
    itPlay->setColor(team.color());
    emit teamColorChanged(team);
}

void TeamSelWidget::changeHHNum(const HWTeam& team)
{
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
    if(itPlay==curPlayingTeams.end())
    {
        qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name());
        return;
    }
    itPlay->setNumHedgehogs(team.numHedgehogs());

    framePlaying->setHHNum(team);
}

void TeamSelWidget::changeTeamColor(const HWTeam& team)
{
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
    if(itPlay==curPlayingTeams.end())
    {
        qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name());
        return;
    }
    itPlay->setColor(team.color());

    framePlaying->setTeamColor(team);
}

void TeamSelWidget::removeNetTeam(const HWTeam& team)
{
    //qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
    for(;;)
    {
        QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
        if(itPlay==curPlayingTeams.end())
        {
            qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name());
            break;
        }
        if(itPlay->isNetTeam())
        {
            QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
            framePlaying->removeTeam(team);
            curPlayingTeams.erase(itPlay);
            break;
        }
        else
        {
            qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name());
            break;
        }
    }
    emit setEnabledGameStart(curPlayingTeams.size()>1);
}

void TeamSelWidget::netTeamStatusChanged(const HWTeam& team)
{
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);

}

//void TeamSelWidget::removeTeam(__attribute__ ((unused)) HWTeam team)
//{
//curDontPlayingTeams.erase(std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team));
//}

void TeamSelWidget::changeTeamStatus(HWTeam team)
{
    QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team);
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);

    bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end();

    if(!willBePlaying)
    {
        // playing team => dont playing
        m_curNotPlayingTeams.push_back(*itPlay);
        emit teamNotPlaying(*itPlay);
        curPlayingTeams.erase(itPlay);

        // Show team notice if less than two teams.
        if (curPlayingTeams.size() < 2)
        {
            numTeamNotice->show();
        }
    }
    else
    {
        // return if max playing teams reached
        if(framePlaying->isFullTeams()) return;
        // dont playing team => playing
        itDontPlay->setColor(framePlaying->getNextColor());
        team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
        curPlayingTeams.push_back(*itDontPlay);
        if(!m_acceptOuter) emit teamWillPlay(*itDontPlay);
        m_curNotPlayingTeams.erase(itDontPlay);

        // Hide team notice if at least two teams.
        if (curPlayingTeams.size() >= 2)
        {
            numTeamNotice->hide();
        }
    }

    FrameTeams* pRemoveTeams;
    FrameTeams* pAddTeams;
    if(!willBePlaying)
    {
        pRemoveTeams=framePlaying;
        pAddTeams=frameDontPlaying;
    }
    else
    {
        pRemoveTeams=frameDontPlaying;
        pAddTeams=framePlaying;
    }

    pAddTeams->addTeam(team, willBePlaying);
    pRemoveTeams->removeTeam(team);
    if(!team.isNetTeam() && m_acceptOuter && !willBePlaying)
    {
        connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
                this, SLOT(pre_changeTeamStatus(HWTeam)));
    }
    else
    {
        connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
                this, SLOT(changeTeamStatus(HWTeam)));
    }
    if(willBePlaying)
    {
        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
                this, SLOT(hhNumChanged(const HWTeam&)));
        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
        emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
    }

    QSize szh=pAddTeams->sizeHint();
    QSize szh1=pRemoveTeams->sizeHint();
    if(szh.isValid() && szh1.isValid())
    {
        pAddTeams->resize(pAddTeams->size().width(), szh.height());
        pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
    }

    emit setEnabledGameStart(curPlayingTeams.size()>1);
}

void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight)
{
    VertScrArea* area = new VertScrArea(color);
    area->setWidget(pfteams);
    mainLayout.addWidget(area, 30);
    if (fixedHeight > 0)
    {
        area->setMinimumHeight(fixedHeight);
        area->setMaximumHeight(fixedHeight);
        area->setStyleSheet(
            "FrameTeams{"
            "border: solid;"
            "border-width: 1px;"
            "border-radius: 16px;"
            "border-color: #ffcc00;"
            "}"
        );
    }
}

TeamSelWidget::TeamSelWidget(QWidget* parent) :
    QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
{
    setTitle(QGroupBox::tr("Playing teams"));
    framePlaying = new FrameTeams();
    frameDontPlaying = new FrameTeams();

    // Add notice about number of required teams.
    numTeamNotice = new QLabel("Two teams are required to play!");
    mainLayout.addWidget(numTeamNotice);

    QPalette p;
    p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
    addScrArea(framePlaying, p.color(QPalette::Window).light(105), 150);
    addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
}

void TeamSelWidget::setAcceptOuter(bool acceptOuter)
{
    m_acceptOuter=acceptOuter;
}

void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
{
    //for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
    //framePlaying->removeTeam(*it);
    //}
    framePlaying->resetTeams();
    framePlaying->resetColors();
    curPlayingTeams.clear();
    //for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
    //frameDontPlaying->removeTeam(*it);
    //}
    frameDontPlaying->resetTeams();
    m_curNotPlayingTeams.clear();

    foreach(HWTeam team, teamslist)
    addTeam(team);
}

bool TeamSelWidget::isPlaying(const HWTeam &team) const
{
    return curPlayingTeams.contains(team);
}

QList<HWTeam> TeamSelWidget::getPlayingTeams() const
{
    return curPlayingTeams;
}

QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const
{
    return m_curNotPlayingTeams;
}

void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team)
{
    //team.setColor(framePlaying->getNextColor());
    emit acceptRequested(team);
}