misc/libphyslayer/hwpacksmounter.c
author Wuzzy <almikes@aol.com>
Mon, 25 Sep 2017 20:09:33 +0200
changeset 12520 22f2a586b9ca
parent 8978 e6ef8fe314bd
child 13393 ae5d6448c5be
permissions -rw-r--r--
Remove checkpoints in ASA: Getting to the device This means the player now must win this mission in one go. Justification: There were many ways for the mission to be saved in an unwinnable state, there are many ways to win this mission and the checkpoints try to "force" one particular way. Also, this mission isn't too long anyway.

#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#include "hwpacksmounter.h"

PHYSFS_DECL void hedgewarsMountPackages()
{
    char ** filesList = PHYSFS_enumerateFiles("/");
    char **i;

    for (i = filesList; *i != NULL; i++)
    {
        char * fileName = *i;
        int fileNameLength = strlen(fileName);
        if (fileNameLength > 4)
            if (strcmp(fileName + fileNameLength - 4, ".hwp") == 0)
            {
                const char * dir = PHYSFS_getRealDir(fileName);
                if(dir)
                {
                    char * fullPath = (char *)malloc(strlen(dir) + fileNameLength + 2);
                    strcpy(fullPath, dir);
                    strcat(fullPath, "/");
                    strcat(fullPath, fileName);

                    PHYSFS_mount(fullPath, NULL, 0);

                    free(fullPath);
                }
            }
    }

    PHYSFS_freeList(filesList);
}

PHYSFS_DECL void hedgewarsMountPackage(char * fileName)
{
    int fileNameLength = strlen(fileName);
    if (fileNameLength > 4)
        if (strcmp(fileName + fileNameLength - 4, ".hwp") == 0)
        {
            const char * dir = PHYSFS_getRealDir(fileName);
            if(dir)
            {
                char * fullPath = (char *)malloc(strlen(dir) + fileNameLength + 2);
                strcpy(fullPath, dir);
                strcat(fullPath, "/");
                strcat(fullPath, fileName);

                PHYSFS_mount(fullPath, NULL, 0);

                free(fullPath);
            }
        }
}