misc/winutils/include/SDL_version.h
author Wuzzy <almikes@aol.com>
Mon, 25 Sep 2017 20:09:33 +0200
changeset 12520 22f2a586b9ca
parent 10017 de822cd3df3a
permissions -rw-r--r--
Remove checkpoints in ASA: Getting to the device This means the player now must win this mission in one go. Justification: There were many ways for the mission to be saved in an unwinnable state, there are many ways to win this mission and the checkpoints try to "force" one particular way. Also, this mission isn't too long anyway.

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2012 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/** @file SDL_version.h
 *  This header defines the current SDL version
 */

#ifndef _SDL_version_h
#define _SDL_version_h

#include "SDL_stdinc.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/** @name Version Number
 *  Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
 */
/*@{*/
#define SDL_MAJOR_VERSION   1
#define SDL_MINOR_VERSION   2
#define SDL_PATCHLEVEL      15
/*@}*/

typedef struct SDL_version {
    Uint8 major;
    Uint8 minor;
    Uint8 patch;
} SDL_version;

/**
 * This macro can be used to fill a version structure with the compile-time
 * version of the SDL library.
 */
#define SDL_VERSION(X)                          \
{                                   \
    (X)->major = SDL_MAJOR_VERSION;                 \
    (X)->minor = SDL_MINOR_VERSION;                 \
    (X)->patch = SDL_PATCHLEVEL;                    \
}

/** This macro turns the version numbers into a numeric value:
 *  (1,2,3) -> (1203)
 *  This assumes that there will never be more than 100 patchlevels
 */
#define SDL_VERSIONNUM(X, Y, Z)                     \
    ((X)*1000 + (Y)*100 + (Z))

/** This is the version number macro for the current SDL version */
#define SDL_COMPILEDVERSION \
    SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)

/** This macro will evaluate to true if compiled with SDL at least X.Y.Z */
#define SDL_VERSION_ATLEAST(X, Y, Z) \
    (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))

/** This function gets the version of the dynamically linked SDL library.
 *  it should NOT be used to fill a version structure, instead you should
 *  use the SDL_Version() macro.
 */
extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_version_h */