Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QUdpSocket>
#include "netudpserver.h"
HWNetUdpServer::HWNetUdpServer(QObject *parent, const QString & descr, quint16 port) :
HWNetRegisterServer(parent, descr, port)
{
pUdpSocket = new QUdpSocket(this);
pUdpSocket->bind(46631);
connect(pUdpSocket, SIGNAL(readyRead()), this, SLOT(onClientRead()));
}
void HWNetUdpServer::onClientRead()
{
while (pUdpSocket->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(pUdpSocket->pendingDatagramSize());
QHostAddress clientAddr;
quint16 clientPort;
pUdpSocket->readDatagram(datagram.data(), datagram.size(), &clientAddr, &clientPort);
if(QString("%1").arg(datagram.data())==QString("hedgewars client")) {
// send answer to client
pUdpSocket->writeDatagram("hedgewars server", clientAddr, clientPort);
}
}
}
void HWNetUdpServer::unregister()
{
deleteLater();
}