Google Code-in: Center help text field
Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QFile>
#include <QTextStream>
#include <QStringList>
#include <QLineEdit>
#include "hwform.h"
#include "DataManager.h"
#include "namegen.h"
HWNamegen::HWNamegen() {}
QList<QStringList> HWNamegen::TypesTeamnames;
QList<QStringList> HWNamegen::TypesHatnames;
bool HWNamegen::typesAvailable = false;
void HWNamegen::teamRandomNames(HWTeam & team, const bool changeteamname)
{
// load types if not already loaded
if (!typesAvailable)
if (!loadTypes())
return; // abort if loading failed
// abort if there are no hat types
if (TypesHatnames.size() <= 0)
return;
// the hat will influence which names the hogs get
int kind = (rand()%(TypesHatnames.size()));
// pick team name based on hat
if (changeteamname)
{
if (TypesTeamnames[kind].size() > 0)
team.setName(TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())]);
team.setGrave(getRandomGrave());
team.setFort(getRandomFort());
team.setVoicepack("Default");
}
QStringList dicts;
QStringList dict;
if ((TypesHatnames[kind].size()) <= 0)
{
dicts = dictsForHat(team.hedgehog(0).Hat);
dict = dictContents(dicts[rand()%(dicts.size())]);
}
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
if ((TypesHatnames[kind].size()) > 0)
{
HWHog hh = team.hedgehog(i);
hh.Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
team.setHedgehog(i,hh);
}
// there is a chance that this hog has the same hat as the previous one
// let's reuse the hat-specific dict in this case
if ((i == 0) || (team.hedgehog(i).Hat != team.hedgehog(i-1).Hat))
{
dicts = dictsForHat(team.hedgehog(i).Hat);
dict = dictContents(dicts[rand()%(dicts.size())]);
}
// give each hedgehog a random name
HWNamegen::teamRandomName(team,i,dict);
}
}
void HWNamegen::teamRandomName(HWTeam & team, const int HedgehogNumber)
{
QStringList dicts = dictsForHat(team.hedgehog(HedgehogNumber).Hat);
QStringList dict = dictContents(dicts[rand()%(dicts.size())]);
teamRandomName(team, HedgehogNumber, dict);
}
void HWNamegen::teamRandomName(HWTeam & team, const int HedgehogNumber, const QStringList & dict)
{
QStringList namesDict = dict;
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
namesDict.removeOne(team.hedgehog(i).Name);
}
// if our dict doesn't have any new names we'll have to use duplicates
if (namesDict.size() < 1)
namesDict = dict;
HWHog hh = team.hedgehog(HedgehogNumber);
hh.Name = namesDict[rand()%(namesDict.size())];
team.setHedgehog(HedgehogNumber, hh);
}
QStringList HWNamegen::dictContents(const QString filename)
{
QStringList list;
// find .txt to load the names from
QFile file(QString("physfs://Names/%1.txt").arg(filename));
if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(&file);
QString line;
do
{
line = in.readLine();
if(!line.isEmpty())
list.append(line);
} while (!line.isNull());
}
if (list.size() == 0)
list.append(filename);
return list;
}
QStringList HWNamegen::dictsForHat(const QString hatname)
{
QStringList list;
// find .cfg to load the dicts from
QFile file(QString("physfs://Names/%1.cfg").arg(hatname));
if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(&file);
QString line;
do
{
line = in.readLine();
if(!line.isEmpty())
list.append(line);
} while (!line.isNull());
}
if (list.size() == 0)
list.append(QString("generic"));
return list;
}
// loades types from ini files. returns true on success.
bool HWNamegen::loadTypes()
{
typesAvailable = false;
// find .ini to load the names from
QFile * file = new QFile(QString("physfs://Names/types.ini"));
if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
{
int counter = 0; //counter starts with 0 (teamnames mode)
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
QTextStream in(file);
while (!in.atEnd())
{
QString line = in.readLine();
if (line == QString("#####"))
{
counter++; //toggle mode (teamnames || hats)
if ((counter%2) == 0)
{
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
}
}
else if ((line == QString("*****")) || (line == QString("*END*")))
{
typesAvailable = true;
return true; // bye bye
}
else
{
if ((counter%2) == 0)
{
// even => teamnames mode
TypesTeamnames[(counter/2)].append(line);
}
else
{
// odd => hats mode
TypesHatnames[((counter-1)/2)].append(line);
}
}
}
typesAvailable = true;
}
// this QFile isn't needed any further
delete file;
return typesAvailable;
}
QString HWNamegen::getRandomGrave()
{
QStringList Graves;
//list all available Graves
Graves.append(DataManager::instance().entryList(
"Graphics/Graves",
QDir::Files,
QStringList("*.png")
).replaceInStrings(QRegExp("\\.png$"), "")
);
if(Graves.size()==0)
{
// TODO do some serious error handling
return "Error";
}
//pick a random grave
return Graves[rand()%(Graves.size())];
}
QString HWNamegen::getRandomFort()
{
QStringList Forts;
//list all available Forts
Forts.append(DataManager::instance().entryList(
"Forts",
QDir::Files,
QStringList("*L.png")
).replaceInStrings(QRegExp("L\\.png$"), "")
);
if(Forts.size()==0)
{
// TODO do some serious error handling
return "Error";
}
//pick a random fort
return Forts[rand()%(Forts.size())];
}