misc/libphysfs/lzma/CS/7zip/Common/InBuffer.cs
author Wuzzy <Wuzzy2@mail.ru>
Sat, 21 Oct 2017 17:21:34 +0200
changeset 12727 23fb2179945f
parent 12213 bb5522e88ab2
permissions -rw-r--r--
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets

// InBuffer.cs

namespace SevenZip.Buffer
{
	public class InBuffer
	{
		byte[] m_Buffer;
		uint m_Pos;
		uint m_Limit;
		uint m_BufferSize;
		System.IO.Stream m_Stream;
		bool m_StreamWasExhausted;
		ulong m_ProcessedSize;

		public InBuffer(uint bufferSize)
		{
			m_Buffer = new byte[bufferSize];
			m_BufferSize = bufferSize;
		}

		public void Init(System.IO.Stream stream)
		{
			m_Stream = stream;
			m_ProcessedSize = 0;
			m_Limit = 0;
			m_Pos = 0;
			m_StreamWasExhausted = false;
		}

		public bool ReadBlock()
		{
			if (m_StreamWasExhausted)
				return false;
			m_ProcessedSize += m_Pos;
			int aNumProcessedBytes = m_Stream.Read(m_Buffer, 0, (int)m_BufferSize);
			m_Pos = 0;
			m_Limit = (uint)aNumProcessedBytes;
			m_StreamWasExhausted = (aNumProcessedBytes == 0);
			return (!m_StreamWasExhausted);
		}


		public void ReleaseStream()
		{
			// m_Stream.Close(); 
			m_Stream = null;
		}

		public bool ReadByte(byte b) // check it
		{
			if (m_Pos >= m_Limit)
				if (!ReadBlock())
					return false;
			b = m_Buffer[m_Pos++];
			return true;
		}

		public byte ReadByte()
		{
			// return (byte)m_Stream.ReadByte();
			if (m_Pos >= m_Limit)
				if (!ReadBlock())
					return 0xFF;
			return m_Buffer[m_Pos++];
		}

		public ulong GetProcessedSize()
		{
			return m_ProcessedSize + m_Pos;
		}
	}
}