project_files/HedgewarsMobile/HedgewarsMobile.xcodeproj/project.pbxproj
author koda
Sun, 11 Apr 2010 03:43:13 +0000
changeset 3335 2520ee7a5484
parent 3330 987ec27b6042
child 3340 96dd168b080b
permissions -rwxr-xr-x
new manager for handling (future) rotations added a macro for the settings file

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				61A118D311683CD100359010 /* HedgewarsTitle.png in Resources */,
				61A118D411683CD100359010 /* Multiplayer.png in Resources */,
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				61798A2D114ADD2600BA94A9 /* backgroundCenter.png in Resources */,
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				61798A34114ADD2600BA94A9 /* Icon.png in Resources */,
				61798A35114ADD2600BA94A9 /* networkButton.png in Resources */,
				61798A36114ADD2600BA94A9 /* playButton.png in Resources */,
				61798A37114ADD2600BA94A9 /* settingsButton.png in Resources */,
				61798A38114ADD2600BA94A9 /* storeButton.png in Resources */,
				61798A39114ADD2600BA94A9 /* title.png in Resources */,
				61799289114AE08700BA94A9 /* Data in Resources */,
				6179934F114BD5AB00BA94A9 /* menuCorner.png in Resources */,
				6179936B11501D3D00BA94A9 /* arrowDown.png in Resources */,
				6179936C11501D3D00BA94A9 /* arrowLeft.png in Resources */,
				6179936D11501D3D00BA94A9 /* arrowRight.png in Resources */,
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				61A118CA11683C7600359010 /* MainMenuViewController-iPad.xib in Resources */,
				61A118CC11683C7A00359010 /* MainMenuViewController-iPhone.xib in Resources */,
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				615134B1116C2C5F001F16D1 /* OverlayViewController.xib in Resources */,
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			shellPath = /bin/sh;
			shellScript = "export CODESIGN_ALLOCATE=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate\nif [ \"${PLATFORM_NAME}\" == \"iphoneos\" ]; then\n\t${PROJECT_DIR}/gen_entitlements.py \"com.kodahedge.${PRODUCT_NAME:identifier}\" \"${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}/${PROJECT_NAME}.xcent\";\n\tcodesign -f -s \"iPhone developer\" --entitlements \"${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}/${PROJECT_NAME}.xcent\" \"${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}/\"\nfi";
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			files = (
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			outputPaths = (
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			runOnlyForDeploymentPostprocessing = 0;
			shellPath = /bin/sh;
			shellScript = "#copy new stuff over old stuff\nsvn export --force ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\n\n#delete desktop frontend translation\nrm -rf ${PROJECT_DIR}/Data/Locale/hedgewars_*\n\n#the following ones must be removed when their support is implemented\n\n#delete all sound files\nrm -rf ${PROJECT_DIR}/Data/Sounds/\nrm -rf ${PROJECT_DIR}/Data/Music/\n\n#delete all names\nrm -rf ${PROJECT_DIR}/Data/Names/\n\n#delete all missions\nrm -rf ${PROJECT_DIR}/Data/Missions/\n\n#delete all reserved hats\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/";
			showEnvVarsInLog = 0;
		};
		9283011B0F10CB2D00CC5A3C /* Build libfpc.a */ = {
			isa = PBXShellScriptBuildPhase;
			buildActionMask = 2147483647;
			comments = "The current FPC runtime is distributed as (a massive) collection of .o files. This run script combines the .o files into an archive, making linking (a lot) easier since we don't have to think about what to link with (i.e the linker will extract what's needed from the archive).";
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				"$(TARGET_BUILD_DIR)/libfpc.a",
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			shellPath = /bin/sh;
			shellScript = "# Build libfpc.a\n# 9 July 2006 (Jonas Maebe)\n#   * original version\n# 15 September 2006 (Erling Johansen)\n#   * simplified\n# 26 April 2007 (Jonas Maebe)\n#  * added support for ppc64/x86_64 (future proofing)\n# 4 August 2007 (Jonas Maebe)\n#  * call ranlib after ar so the toc of the library is up-to-date\n# 3 January 2009 (Jonas Maebe)\n#  * support for ARM\n# 24 October 2009 (Jonas Maebe)\n#  * don't hardcode version 2.3.1 anymore under certain circumstances\n#  * use the FPC_RTL_UNITS_BASE setting\n# 13 December 2009 (Jonas Maebe)\n#  * use new FPC_COMPILER_BINARY_DIR setting to make it easier to change the used FPC version\n\nrm -f \"$TARGET_TEMP_DIR\"/*.a\nnarch=\n\nfor arch in $ARCHS\ndo\n\tcase $arch in\n\t\tppc) fpc_arch=ppc; fpc_rtl=powerpc ;;\n\t\ti386) fpc_arch=386; fpc_rtl=i386 ;;\n\t\tppc64) fpc_arch=ppc64; fpc_rtl=powerpc64 ;;\n\t\tx86_64) fpc_arch=x64; fpc_rtl=x86_64 ;;\n\t\tarm*) fpc_arch=arm; fpc_rtl=arm ;;\n\t\t*) continue\n\tesac\n\tif test -e \"${FPC_COMPILER_BINARY_DIR}\"/ppc${fpc_arch}\n\tthen\n\t\tupath=\"$FPC_RTL_UNITS_BASE\"/`\"${FPC_COMPILER_BINARY_DIR}\"/ppc${fpc_arch} -iV`/units/${fpc_rtl}-darwin\n\t\tar -q \"$TARGET_TEMP_DIR\"/libfpc${narch}.a `ls \"$upath\"/*/*.o | grep -v 'darwin/fv/'`\n\t\tranlib \"$TARGET_TEMP_DIR\"/libfpc${narch}.a\n\t\tnarch=${narch}x\n\telse\n\t\techo error: can\\'t build libfpc.a for $arch \\(${FPC_COMPILER_BINARY_DIR}/ppc${fpc_arch} not found, derived from FPC_COMPILER_BINARY_DIR project setting\\)\n\tfi\ndone\n\nif test ${#narch} -gt 1\nthen\n\tlipo -create \"$TARGET_TEMP_DIR\"/libfpc*.a -output \"$TARGET_BUILD_DIR\"/libfpc.a\n\trm -f \"$TARGET_TEMP_DIR\"/*.a\nelse\n\tmv \"$TARGET_TEMP_DIR\"/libfpc.a \"$TARGET_BUILD_DIR\"\nfi\n";
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		928301560F10E04C00CC5A3C /* Compile Pascal Sources */ = {
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			comments = "This run script compiles (all) pascal sources into assembler by calling FPC with the main program (only) as argument. FPC will in turn compile dependent units as necessary. The Compile Sources build phase will detect the outdated .o files and assemble the modified sources (because the Pascal source files rule states that output from pascal compilation is assembler files in derived source folders).   ";
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			name = "Compile Pascal Sources";
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			shellPath = /bin/sh;
			shellScript = "# Compile Pascal Sources\n# 15sep06,ejo  written.\n# 26 April 2007 - Jonas Maebe\n#  * support for ppc64 and x86_64\n#  * don't run when cleaning (in case running scripts when cleaning is ever fixed by Apple)\n#  * split the options in FPC_COMMON_FLAGS (common to all configurations) and FPC_CFG_SPECIFIC_FLAGS (per configuration)\n# 4 January 2009 - Jonas Maebe\n#  * support for ARM\n# 24 October 2009 - Jonas Maebe\n#  * don't hardcode 2.3.1 in some cases anymore\n# 13 December 2009 (Jonas Maebe)\n#  * use new FPC_COMPILER_BINARY_DIR setting to make it easier to change the used FPC version\n\nif [ x\"$ACTION\" != \"xbuild\" ]; then\n  # in case running scripts during cleaning gets fixed\n  exit 0\nfi\n\nif test ! -e \"$FPC_MAIN_FILE\"\nthen\n\techo error: FPC_MAIN_FILE not found \\($FPC_MAIN_FILE\\)\n\texit 2\nfi\n\nfor variant in $BUILD_VARIANTS\ndo\n\tfor arch in $ARCHS\n\tdo\n\t\tcase $arch in\n\t\t\tppc) fpc_arch=ppc; fpc_rtl=powerpc ;;\n\t\t\ti386) fpc_arch=386; fpc_rtl=i386 ;;\n\t\t\tppc64) fpc_arch=ppc64; fpc_rtl=powerpc64 ;;\n\t\t\tx86_64) fpc_arch=x64; fpc_rtl=x86_64 ;;\n\t\t\tarm*) fpc_arch=arm; fpc_rtl=arm ;;\n\t\t\t*) continue\n\t\tesac\n\n\t\tapp_target_temp_dir=$CONFIGURATION_TEMP_DIR/`basename \"$PROJECT_TEMP_DIR\"`\n\t\tout_dir=$app_target_temp_dir/`basename \"$DERIVED_SOURCES_DIR\"`-$variant/$arch\n\t\tfpccompiler=\"${FPC_COMPILER_BINARY_DIR}/ppc${fpc_arch}\"\n\t\tif test -e \"$fpccompiler\"\n\t\tthen\n\t\t\tfpcversion=`\"$fpccompiler\" -iV`\n\t\t\tmainunitdir=\"$FPC_RTL_UNITS_BASE/$fpcversion/units/${fpc_rtl}-darwin/\"\n\t\t\tmkdir -p \"$out_dir\"\n\t\t\tcd \"$out_dir\"\n\t\t\techo \"Compiling to $out_dir\"\n\t\t\trm -f compilefailed\n\t\n\t\t\t# delete any ppu files for which the \".s\" file was somehow deleted (Xcode does that sometimes in case of errors),\n\t\t\t# so that FPC will recompile the unit\n\t\t\tfor file in *.ppu\n\t\t\tdo\n\t\t\t\tasmname=`basename \"$file\" ppu`s\n\t\t\t\tif [ ! -f \"$asmname\" ]; then\n\t\t\t\t\t# can fail in case there are no .ppu files, since then it will try to erase the file with name '*.ppu'\n\t\t\t\t\t# -> use -f so it won't give an error message\n\t\t\t\t\trm -f \"$file\"\n\t\t\t\tfi\n\t\t\tdone\n\n\t\t\techo $fpccompiler -n -l -viwn -a -s -vbr -FE. $FPC_COMMON_OPTIONS $FPC_SPECIFIC_OPTIONS '\\' >ppccmd.sh\n\t\t\techo -Fi\\\"`dirname \"$FPC_MAIN_FILE\"`\\\" '\\' >>ppccmd.sh\n\t\t\techo -Fu\"$mainunitdir/*\" -Fu\"$mainunitdir/rtl\" '\\' >>ppccmd.sh\n\t\t\t# allow FPC_UNIT_PATHS to override default search directory\n\t\t\techo $FPC_UNIT_PATHS '\\' >>ppccmd.sh\n\t\t\techo \\\"$FPC_MAIN_FILE\\\" >>ppccmd.sh\n\t\t\t# cat ppccmd.sh\n\n\t\t\t/bin/sh ppccmd.sh\n\t\t\tif [ $? != 0 ]; then\n\t\t\t\ttouch \"$out_dir\"/compilefailed\n\t\t\t\texit 1\n\t\t\tfi\n\t\telse\n\t\t\ttouch \"$out_dir\"/compilefailed\n\t\t\techo $FPC_MAIN_FILE:1: error: 1: can\\'t compile for $arch \\(ppc${fpc_arch} not found\\)\n\t\t\texit 2\n\t\tfi\n\tdone\ndone\n";
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				6179881B114AA34C00BA94A9 /* PascalExports.pas in Sources */,
				6179881C114AA34C00BA94A9 /* SDLh.pas in Sources */,
				6179881F114AA34C00BA94A9 /* uAI.pas in Sources */,
				61798820114AA34C00BA94A9 /* uAIActions.pas in Sources */,
				61798821114AA34C00BA94A9 /* uAIAmmoTests.pas in Sources */,
				61798822114AA34C00BA94A9 /* uAIMisc.pas in Sources */,
				61798823114AA34C00BA94A9 /* uAmmos.pas in Sources */,
				61798824114AA34C00BA94A9 /* uChat.pas in Sources */,
				61798825114AA34C00BA94A9 /* uCollisions.pas in Sources */,
				61798826114AA34C00BA94A9 /* uConsole.pas in Sources */,
				61798827114AA34C00BA94A9 /* uConsts.pas in Sources */,
				61798828114AA34C00BA94A9 /* uFloat.pas in Sources */,
				61798829114AA34C00BA94A9 /* uGame.pas in Sources */,
				6179882A114AA34C00BA94A9 /* uGears.pas in Sources */,
				6179882B114AA34C00BA94A9 /* uIO.pas in Sources */,
				6179882C114AA34C00BA94A9 /* uKeys.pas in Sources */,
				6179882D114AA34C00BA94A9 /* uLand.pas in Sources */,
				6179882E114AA34C00BA94A9 /* uLandGraphics.pas in Sources */,
				6179882F114AA34C00BA94A9 /* uLandObjects.pas in Sources */,
				61798830114AA34C00BA94A9 /* uLandTemplates.pas in Sources */,
				61798831114AA34C00BA94A9 /* uLandTexture.pas in Sources */,
				61798832114AA34C00BA94A9 /* uLocale.pas in Sources */,
				61798833114AA34C00BA94A9 /* uMisc.pas in Sources */,
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				61798837114AA34C00BA94A9 /* uSound.pas in Sources */,
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				6179883A114AA34C00BA94A9 /* uTeams.pas in Sources */,
				6179883C114AA34C00BA94A9 /* uVisualGears.pas in Sources */,
				6179883D114AA34C00BA94A9 /* uWorld.pas in Sources */,
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				61A11A4E1168D13600359010 /* PopoverMenuViewController.m in Sources */,
				61A11AC11168D8B600359010 /* SplitViewRootController.m in Sources */,
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				619C533E116E70050049FD84 /* FortsViewController.m in Sources */,
				619C58AB116E752A0049FD84 /* UIImageScale.m in Sources */,
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/* End PBXSourcesBuildPhase section */

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				GCC_PRECOMPILE_PREFIX_HEADER = YES;
				GCC_PREFIX_HEADER = HedgewarsMobile_Prefix.pch;
				INFOPLIST_FILE = Info.plist;
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				GCC_PRECOMPILE_PREFIX_HEADER = YES;
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				PRODUCT_NAME = HedgewarsMobile;
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			name = Release;
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				GCC_OPTIMIZATION_LEVEL = 0;
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			name = Debug;
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			buildSettings = {
				COPY_PHASE_STRIP = YES;
				DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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				GCC_OPTIMIZATION_LEVEL = 0;
				PREBINDING = NO;
				PRODUCT_NAME = fpc;
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			name = Debug;
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				DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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				PRODUCT_NAME = fpc;
				ZERO_LINK = NO;
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			name = Release;
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				ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "Don't Code Sign";
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				FPC_COMPILER_BINARY_DIR = /usr/local/lib/fpc/2.5.1;
				FPC_MAIN_FILE = "$(PROJECT_DIR)/../../hedgewars/hwLibrary.pas";
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				GCC_C_LANGUAGE_STANDARD = c99;
				GCC_DEBUGGING_SYMBOLS = full;
				GCC_FAST_MATH = NO;
				GCC_OPTIMIZATION_LEVEL = 0;
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				GCC_WARN_ABOUT_RETURN_TYPE = YES;
				GCC_WARN_UNUSED_VARIABLE = YES;
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				ONLY_ACTIVE_ARCH = YES;
				OTHER_LDFLAGS = (
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				SDKROOT = iphonesimulator3.2;
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			name = Debug;
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				FPC_COMPILER_BINARY_DIR = /usr/local/lib/fpc/2.5.1;
				FPC_MAIN_FILE = "$(PROJECT_DIR)/../../hedgewars/hwLibrary.pas";
				FPC_RTL_UNITS_BASE = /usr/local/lib/fpc;
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				GCC_WARN_UNUSED_VARIABLE = YES;
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