While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _GAME_SCHEME_MODEL_INCLUDED
#define _GAME_SCHEME_MODEL_INCLUDED
#include <QAbstractTableModel>
#include <QStringList>
#include <QList>
class GameSchemeModel : public QAbstractTableModel
{
Q_OBJECT
public:
GameSchemeModel(QObject * parent, const QString & fileName);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
bool hasScheme(QString name);
Qt::ItemFlags flags(const QModelIndex & index) const;
bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole);
bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex());
bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
QVariant data(const QModelIndex &index, int role) const;
int numberOfDefaultSchemes;
QStringList predefSchemesNames;
QStringList spNames;
public slots:
void Save();
protected:
QList< QList<QVariant> > schemes;
};
class NetGameSchemeModel : public QAbstractTableModel
{
Q_OBJECT
public:
NetGameSchemeModel(QObject * parent);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
QVariant data(const QModelIndex &index, int role) const;
public slots:
void setNetSchemeConfig(QStringList cfg);
private:
QList<QVariant> netScheme;
};
#endif // _GAME_SCHEME_MODEL_INCLUDED