gameServer/NetRoutines.hs
author dag10
Sat, 09 Feb 2013 18:58:19 -0500
changeset 8489 25cb6f4a1d1b
parent 8372 3c193ec03e09
child 8507 f4475782cf45
permissions -rw-r--r--
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue #522.

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    False
                    0
                    lobbyId
                    0
                    False
                    False
                    False
                    False
                    False
                    False
                    Nothing
                    0
                    )

        writeChan chan $ Accept newClient
        return ()