New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
It works by using 4 hardcoded map sizes and the rest is simply interpolated.
Size 1: 1024×512
Size 6: 2048×1024
Size 12: 4096×2048 (default, compatible with pre-1.0.0)
Size 25: 8192×4096
use crate::{MessageChecker, Severity};
struct FloodChecker {}
impl<T> MessageChecker<T> for FloodChecker {
fn check(&self, player_id: T, message: &str) -> Severity {
Severity::Pass
}
}