New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
It works by using 4 hardcoded map sizes and the rest is simply interpolated.
Size 1: 1024×512
Size 6: 2048×1024
Size 12: 4096×2048 (default, compatible with pre-1.0.0)
Size 25: 8192×4096
pub mod bad_words;
pub mod letter_repeat;
use unicode_skeleton::UnicodeSkeleton;
#[derive(PartialEq, Debug)]
enum Severity {
Pass,
Warn,
Silence,
Ban,
}
trait MessageChecker<T> {
fn check(&self, player_id: T, message: &str) -> Severity;
fn fix(&self, player_id: T, message: &str) -> Option<String> {
None
}
}
fn normalized_message(s: &str) -> String {
s.chars()
.flat_map(|c| c.to_lowercase())
.skeleton_chars()
.collect::<String>()
}